Gwent cards are special playing cards used in an ancient dwarven game in The Witcher 3: Wild Hunt. Gwent is a competitive sport in the Northern Realms, so you’ll need a great deck and a quick wit to beat some of the stronger players.
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To build a great deck, you’ll need to collect rare cards. In this guide, we’re going to show you all the Gwent cards, their effects and locations. We also have a general Gwent guide for newcomers.
There are four faction decks to choose from when playing: the Northern Realms, the Nilfgaardian Empire, the Scoia’tael and the Monsters. There are also neutral cards, which you can put in any deck. Each faction has its own unique cards, passive perks and leader abilities. You can unlock new cards by doing quests, buying them from vendors and finding them throughout the world.
Innkeeper Elsa – White Orchard Gwent Card Purchase Location
Innkeeper Elsa in White Orchard tavern sells cards. You’ll talk with her during the main quest “Lilac and Gooseberries”.
Inside the White Orchard Tavern.
Elsa
Northern Realms Deck
Name
Preview
Strength
Type
Ability
Location
Foltest, King of Temeria
Leader
Instantly play an Impenetrable Fog from your deck
You start with it.
Foltest, Lord Commander Of The North
Leader
Clear all weather effects
Elsa, White Orchard Tavern
Foltest The Steel-forged
Leader
Destroy enemy’s siege units if their combined strength is over 10
Passiflora, Novigrad
Foltest The Siegemaster
Leader
Double the strength of your siege units if you have a Commander’s Horn in the row
Nobleman at Vizima Palace
Philippa Eilhart
10
Hero Ranged
Immune to special cards
Random win
Vernon Roche
10
Hero Melee
Immune to special cards
Hadko, Midcopse
Esterad Thyssen
10
Hero Melee
Immune to special cards
Djikstra, Novigrad Bathhouse
John Natalis
10
Hero Melee
Immune to special cards
Ravvy, Golden Sturgeon Tavern, Novigrad
Thaler
1
Siege
Spy
Inkeeper, Arinbjorn, Skellige
Redanian Foot Soldier
1
Melee
/
You start with it
Poor Fucking Infantry
1
Melee
Tight Bond
You start with it
Kaedweni Siege Expert
1
Siege
Morale Boost
You start with it
Yarpen Zigrin
2
Melee
/
You start with it
Sigismund Dijkstra
4
Melee
Spy
Philip Strenger, Crow’s Perch
Sheldon Skaggs
4
Ranged
/
You start with it
Blue Stripes Commando
4
Melee
Tight Bond
Elsa, White Orchard Tavern
Sabrina Gevissig
4
Ranged
/
You start with it
Ves
5
Melee
/
You start with it
Siegfried of Denesle
5
Melee
/
You start with it
Prince Stennis
5
Melee
Spy
You start with it
Crinfrid Reavers Dragon Hunter
5
Ranged
Tight Bond
Elsa, White Orchard Tavern
Keira Metz
5
Ranged
/
You start with it
Dun Banner Medic
5
Siege
Medic
You start with it
Sile de Tansarville
5
Ranged
/
You start with it
Siege Tower
6
Siege
/
Random win
Dethmold
6
Ranged
/
You start with it
Trebuchet
6
Siege
/
You start with it
Ballista
6
Siege
/
You start with it
Catapult
8
Siege
Tight Bond
Elsa, White Orchard Tavern
Special abilities:
Spy – Place on your opponent’s battlefield (counts towards opponent’s total), and draw 2 cards from your deck.
Medic – Choose one card from your discard pile and play it instantly (no heroes or special cards).
Tight Bond – Place next to a card with the same name to double the strength of both cards.
Morale Boost – Adds 1 strength to all units in the row (except itself).
Nilfgaardian Empire Deck
Name
Preview
Strength
Type
Ability
Location
Emhyr var Emreis,
His Imperial Majesty
Leader
Play a Torrential Rain from your deck
You start with it.
Emhyr var Emreis,
Emperor of Nilfgaard
Leader
Lets you see 3 random cards from opponent’s hand
Innkeeper, Inn at the Crossroads
Emhyr var Emreis,
The White Flame Dancing on the Graves of His Foes
Leader
Cancel opponent’s leader ability
Complete Gwent: Skellige Style
Emhyr var Emreis,
The Relentless
Leader
Pick a card from opponent’s discard pile
Passiflora, Novigrad
Tibor Eggebracht
10
Hero Ranged
Immune to special cards
Olivier, Kingfisher Inn, Novigrad
Letho of Gulet
10
Hero Melee
Immune to special cards
Boatbuilder, Oreton
Morvran Voorhis
10
Hero Siege
Immune to special cards
Marquise Serenity, Passiflora, Novigrad
Menno Coehoorn
10
Hero Melee
Immune to special cards
Innkeeper, Inn at the Crossroads
Siege Technician
0
Siege
Medic
Inkeeper, Golden Sturgeon
Etolian Auxiliary Archers
1
Ranged
Medic
Merchant, Midcopse
Albrich
2
Ranged
/
Merchant, Crow’s Perch
Sweers
2
Ranged
/
Merchant, Claywich Village
Nausicaa Cavalry Rider
2
Melee
Tight Bond
Merchant, Crow’s Perch
Vreemde
2
Melee
/
Random win
Rotten Mangonel
3
Siege
/
Random win
Morteisen
3
Melee
/
Merchant, Midcopse
Puttkammer
3
Ranged
/
Merchant, Claywich Village
Impera Brigade Guard
3
Melee
Tight Bond
Merchant, Crow’s Perch
Vanhemar
4
Ranged
/
Random win
Vattier de Rideaux
4
Melee
Spy
Random win
Rainfarn
4
Melee
/
Merchant, Midcopse
Cynthia
4
Ranged
/
Quartermaster, Crow’s Perch
Zerrikanian Fire Scorpion
5
Siege
/
Merchant, Crow’s Perch
Young Emmisary
5
Melee
Tight Bond
Innkeeper, Cunny of The Goose
Renuald Aep Matsen
5
Ranged
/
Random win
Siege Engineer
6
Siege
/
Innkeeper, Inn at the Crossroads
Cahir Mawr Dyffryn aep Ceallach
6
Melee
/
Random win
Fringilla Vigo
6
Ranged
/
Caesar Bilzen
Assire var Anahid
6
Ranged
/
Shilard Fitz-Oesterlen
7
Melee
Spy
Random win
Stefan Skellen
9
Melee
Spy
Random win
Heavy Zerrikanian Fire Scorpion
10
Siege
/
Merchant, Midcopse
Black Infantry Archer
10
Ranged
/
Merchant, Midcopse
Special abilities:
Spy – Place on your opponent’s battlefield (counts towards opponent’s total), and draw 2 cards from your deck.
Medic – Choose one card from your discard pile and play it instantly (no heroes or special cards).
Tight Bond – Place next to a card with the same name to double the strength of both cards.
Morale Boost – Adds 1 strength to all units in the row (except itself).
Scoia’tael Deck
Name
Preview
Strength
Type
Ability
Location
Francesca, Pureblood Elf
Leader
Play Bitting Frost from you deck
You start with it
Francesca The Beautiful
Leader
Double the strength of your Ranged row if there’s no Commander’s Horn
Complete Gwent: Big City Players
Francesca, Daisy of The Valley
Leader
Draw an extra card at the start of the battle
Innkeeper, Cunny of the Goose
Francesca, Queen of Dol Blathanna
Leader
Destroy opponent’s Melee units if his Melee strength is over 10
Well, I am just going to use this as a checklist to see which ones I don’t have still. My collectors edition stratagy guide of the game might show some wear and tear, but there’s no way I am going to mark in it just so I know which qwent cards I don’t have yet.
Medic doesn’t cancel muster- muster by definition can only happen once per game as the cards have all been played and can’t be pulled from discard through muster. But if somehow you got two like muster cards back to your hand it would play them all. It’s just that this power can’t pull what is no longer available. So the medic reinstigates special abilities when they are applicable- just can’t revive hero cards. On a different note- I can’t seem to find enough monster cards to even make a full deck 🙁 and getting more than two tight bond cards adds the attack to the total each time – e.g. 4 to 8 to 12 to 16 (1,2,3,4 like cards). I got 4 northern tight bond cards. Also using decoy on your medic can help pull multiple cards from discard- I pull my tight bond cards to get two plays out of them. It’s a lifesaver.
Thank you so much, was going to snap the disk in half if I thought I had to play through for a third time (I love the game, but not that much) . Needed 1 card, and found it exactly where you said it would be.
And screw the Nay Sayers, its a great list for finding cards as most people will be using it for, not as the tubes seem to think its so important to state that the spy shags the medic – medic sucks off the muster…..
There are so many cards that one can get from a random win. Someone should put together a list of the merchants/NPCs that distribute a random win. That way the people looking to 100% their Gwent deck can just go down a checklist. Even better, a map like IGN has for all the different places of interest, but a map for all the random card distributors. Just my $0.02.
Has anyone had any trouble getting the Wyvern card? It says random but I don’t think that’s true because I’ve basically beaten everyone you can play and that’s the last card I need. Haven’t gotten it. Reloaded twice and beat ten people in a row, still no card.
In the quest “A Matter of Life and Death” there are 3 gwent cards, Dandelion, Milva, and Vampire: Bruxa. After this quest is done these three cards are unobtainable. How likely is there to be a patch to make these cards obtainable after the quest is complete for players who want to collect all the cards.
A question: can you receive multiples of each card? I only have the one catapult that I purchased from White Orchard, but its tight bond ability is useless without another catapult card. Can you buy or win more of them elsewhere?
I got a second Catapult card from the Madam at the Passiflora in Novigrad. She had it for sale. Equally, I have 4 or 5 Mahakaman Defenders because I just auto-buy all cards any merchant has for sale. So the answer to your question is yes you can get multiples of cards but I believe it is just luck based depending on which cards a merchant happens to have stocked.
Easily the best spy card in the game, since even a monster deck could use it and of course the 0 strength is nice. While I did get to use it once with a dummy card, unfortunately the innkeeper did not drop it and no idea how you obtain it. (guess I will get a screenshot if I ever see it again).
The “Mysterious Elf” card is in fact the Avallac’h neutral card (Gremita, Gedyneith, Skellige).
I guess it only depends on the version of the game you have since, in French, it is always “Mysterious Elf” and never “Avallac’h” even after I completed the main quest where we discover who he really is.
I imagine you found it already but you will receive it if you continue playing any of the Gwent quests that ask of you to win rare cards from the various players in the world.
Somebody has probably said it, but :
1) Philippa is Ranged type, not Siege.
2) Dandelion doesn’t have morale, he doesn’t add 1 to strength, he doubles it in his row – it’s called “Commander’s Horn” ability.
3) Scorch doesn’t do what you say it does, it destroys the strongest (non-hero) card(s). (The (s) meaning if there’s more cards of highest value it destroys all of them)
The Villentretenmerth card also doesn’t have the exact Scorch ability, his ability means “Destroy your enenmy’s strongest Close combat unit(s) if the combined strength of all his or her close combat units is 10 or more” taken straight from the game.
4) Also should mention that muster takes cards from both deck and hand and plays them, and that they don’t always match with the whole name, but more likely a type (e.g. any Vampire plays also all other Vampire, whether it’s a Garkain or a Bruxa. Arachas also summon the Arachas Behemoth card and the three Crones are in another group).
5) Should mention the fact that once an Agile card is placed, it can’t be moved into other row.
It’s still a great list and you are awesome, thanks.
Also, I feel that the Medic definition of “no special cards” should be modified. And I mean on the game as well, not just on this site. It’s not obvious until you see another player do these or try them yourself. (I use the word “revive” because it’s easier and shorter than saying, “choose another card from the discard pile.” )
1. A medic can “revive” a medic, which will allow the player to revive another
2. A spy card that is revived by a medic allows the player to draw 2 cards
3. When a medic revives a muster card, only the card chosen will be played; the muster ability works only one time
4. Morale Boost… while you probably wouldn’t do this, you can revive and use a morale boost
5. Dandelion’s Commander’s Horn will be activated again when he is revived
6. I haven’t tried Agile, but I can’t imagine why you wouldn’t be able to choose which line the revived Agile card goes on. Can anyone verify?
7. Tight Bond most certainly works after being revived and placed next to one another
So the statement of “no heroes or special cards” should actually be “all non-hero cards can be played and all special abilities other than muster will work when the card is revived.”
I just realized that the phrase “special card” specifically refers to cards you’re only allowed to have 10 of in your deck: Weather, Decoy, Scorch and Commander’s Horn. The cards I spoke of are not special cards, but cards with abilities. I still think that it should be pointed out – both on the game and on this site – that every ability other than Muster will work when revived.
Also, I don’t want to spam this board any more than I already have so I’ll just point it out here: Saw a tiny mistake in the Scoia’tael Deck. The Havekar Smuggler is not a Spy, it’s ability is Muster.
i have found Rainfarn in lindenvale
hey is it possible to get the alternate artworks and dlc card + skellige cards includeed
Thanks for the info
Well, I am just going to use this as a checklist to see which ones I don’t have still. My collectors edition stratagy guide of the game might show some wear and tear, but there’s no way I am going to mark in it just so I know which qwent cards I don’t have yet.
Mysterous elf card never dropped for me during mission, guess i got screwed. Any other way to obtain this card?
The merchant you save from the Griffin should have all the cards the inkeep had.
I’m back to white orchard but Elsa is gone, how can I get those card from Elsa?
Medic doesn’t cancel muster- muster by definition can only happen once per game as the cards have all been played and can’t be pulled from discard through muster. But if somehow you got two like muster cards back to your hand it would play them all. It’s just that this power can’t pull what is no longer available. So the medic reinstigates special abilities when they are applicable- just can’t revive hero cards. On a different note- I can’t seem to find enough monster cards to even make a full deck 🙁 and getting more than two tight bond cards adds the attack to the total each time – e.g. 4 to 8 to 12 to 16 (1,2,3,4 like cards). I got 4 northern tight bond cards. Also using decoy on your medic can help pull multiple cards from discard- I pull my tight bond cards to get two plays out of them. It’s a lifesaver.
Thank you so much, was going to snap the disk in half if I thought I had to play through for a third time (I love the game, but not that much) . Needed 1 card, and found it exactly where you said it would be.
And screw the Nay Sayers, its a great list for finding cards as most people will be using it for, not as the tubes seem to think its so important to state that the spy shags the medic – medic sucks off the muster…..
Excellent list! Thank you for your hard work!
There are so many cards that one can get from a random win. Someone should put together a list of the merchants/NPCs that distribute a random win. That way the people looking to 100% their Gwent deck can just go down a checklist. Even better, a map like IGN has for all the different places of interest, but a map for all the random card distributors. Just my $0.02.
Has anyone had any trouble getting the Wyvern card? It says random but I don’t think that’s true because I’ve basically beaten everyone you can play and that’s the last card I need. Haven’t gotten it. Reloaded twice and beat ten people in a row, still no card.
In the quest “A Matter of Life and Death” there are 3 gwent cards, Dandelion, Milva, and Vampire: Bruxa. After this quest is done these three cards are unobtainable. How likely is there to be a patch to make these cards obtainable after the quest is complete for players who want to collect all the cards.
You get the cards at that time..
A question: can you receive multiples of each card? I only have the one catapult that I purchased from White Orchard, but its tight bond ability is useless without another catapult card. Can you buy or win more of them elsewhere?
I got a second Catapult card from the Madam at the Passiflora in Novigrad. She had it for sale. Equally, I have 4 or 5 Mahakaman Defenders because I just auto-buy all cards any merchant has for sale. So the answer to your question is yes you can get multiples of cards but I believe it is just luck based depending on which cards a merchant happens to have stocked.
Also, the same issue can be applied to Crinfrid Reavers Dragon Hunter car which has Tight Bond yet I have only ever seen one of.
I have had an innkeeper in Skellige play a Neutral Card called “Mysterious Elf”. Details….
Name: Mysterious Elf
Faction: Neutral
Type: Hero (can’t remember the range)
Strength: 0
Ability: Spy
Easily the best spy card in the game, since even a monster deck could use it and of course the 0 strength is nice. While I did get to use it once with a dummy card, unfortunately the innkeeper did not drop it and no idea how you obtain it. (guess I will get a screenshot if I ever see it again).
The “Mysterious Elf” card is in fact the Avallac’h neutral card (Gremita, Gedyneith, Skellige).
I guess it only depends on the version of the game you have since, in French, it is always “Mysterious Elf” and never “Avallac’h” even after I completed the main quest where we discover who he really is.
its the dlc that changes its name. Not the knowledge of who he is
Joshua you didn’t get to use the Elf with a dummy card.. you can’t “dummy” unique cards.
I imagine you found it already but you will receive it if you continue playing any of the Gwent quests that ask of you to win rare cards from the various players in the world.
Somebody has probably said it, but :
1) Philippa is Ranged type, not Siege.
2) Dandelion doesn’t have morale, he doesn’t add 1 to strength, he doubles it in his row – it’s called “Commander’s Horn” ability.
3) Scorch doesn’t do what you say it does, it destroys the strongest (non-hero) card(s). (The (s) meaning if there’s more cards of highest value it destroys all of them)
The Villentretenmerth card also doesn’t have the exact Scorch ability, his ability means “Destroy your enenmy’s strongest Close combat unit(s) if the combined strength of all his or her close combat units is 10 or more” taken straight from the game.
4) Also should mention that muster takes cards from both deck and hand and plays them, and that they don’t always match with the whole name, but more likely a type (e.g. any Vampire plays also all other Vampire, whether it’s a Garkain or a Bruxa. Arachas also summon the Arachas Behemoth card and the three Crones are in another group).
5) Should mention the fact that once an Agile card is placed, it can’t be moved into other row.
It’s still a great list and you are awesome, thanks.
Also, I feel that the Medic definition of “no special cards” should be modified. And I mean on the game as well, not just on this site. It’s not obvious until you see another player do these or try them yourself. (I use the word “revive” because it’s easier and shorter than saying, “choose another card from the discard pile.” )
1. A medic can “revive” a medic, which will allow the player to revive another
2. A spy card that is revived by a medic allows the player to draw 2 cards
3. When a medic revives a muster card, only the card chosen will be played; the muster ability works only one time
4. Morale Boost… while you probably wouldn’t do this, you can revive and use a morale boost
5. Dandelion’s Commander’s Horn will be activated again when he is revived
6. I haven’t tried Agile, but I can’t imagine why you wouldn’t be able to choose which line the revived Agile card goes on. Can anyone verify?
7. Tight Bond most certainly works after being revived and placed next to one another
So the statement of “no heroes or special cards” should actually be “all non-hero cards can be played and all special abilities other than muster will work when the card is revived.”
I just realized that the phrase “special card” specifically refers to cards you’re only allowed to have 10 of in your deck: Weather, Decoy, Scorch and Commander’s Horn. The cards I spoke of are not special cards, but cards with abilities. I still think that it should be pointed out – both on the game and on this site – that every ability other than Muster will work when revived.
Also, I don’t want to spam this board any more than I already have so I’ll just point it out here: Saw a tiny mistake in the Scoia’tael Deck. The Havekar Smuggler is not a Spy, it’s ability is Muster.