A Towerful Of Mice
Key Facts | |
Level: | 6 |
Location: | Velen (No Man’s Land) |
Category: | Side Quest |
Quest Text
A horrible curse had befallen Fyle Isle and the tower that stood upon it. Half a year prior, Lord Vserad had moved his court there, seeking shelter from approaching Nilfgaardian armies.
The isle had been haunted since that day, and fisherman feared to sail the lake, putting yet another dent in the already battered local economy. The local peasants thus asked Keira to lift the curse, and she turned to the witcher for help. Enticed by Keira’s charms and her promise of additional rewards, Geralt took on the task. The sorceress equipped him with a magic lamp he could use to commune with dead souls, gave him a firm pat on the rear for good luck and sent him off to lift the curse.
While famine raged all around, the lord of Velen wallowed in excess and cared not a whit for his suffering vassals. The gods saw fit to punish him and, towards this end, cursed him. One day, a host of mice scurried into the tower and proceeded to devour everything, including Vserad, his court and his resident mage, Alexander.
The isle had been haunted since that day, and fisherman feared to sail the lake, putting yet another dent in the already battered local economy. The local peasants thus asked Keira to lift the curse, and she turned to the witcher for help. Enticed by Keira’s charms and her promise of additional rewards, Geralt took on the task. The sorceress equipped him with a magic lamp he could use to commune with dead souls, gave him a firm pat on the rear for good luck and sent him off to lift the curse.
Starting NPC
Name: Keira Metz
Walkthrough
Following contains quest spoilers. You’ve been warned
Use Keira’s baot to reach Fyke Isle.
(optional) Use the magic lamp to find ghosts.
You are given 50/100 experience points per group of ghosts found. You can spot them from a distance as there is a small green cloud at their location. Use the magic lamp at this spot.
Find a way to get to Fyke Isle.
Use Keira’s lamp to investigate alexander’s laboratory.
Use the magic lamp to contact Anabelle.
At the end of this step you can choose to help Anabelee, or do nothing. Both choices have the same ending for her lover, but not for her. Although the second choice “Not sure I trust you” is longer, it feels like the right one (ending-wise).
Choice 1
Fine.
This is the path of Anabelle’s revenge.
Choice 2
Follow the plague maiden.
Talk to Keira and find out who Graham is.
Meet Graham on Fyke Isle.
Take Graham to Anabelle.
This objective is a follow up to the choice you previously made about helping Anabelle. Once the curse is lifted you can see Anabelle’s true form. In both cases it ends up badly for Graham.