Valheim Patch 0.156.2 Fixes Monster AI Aggression Against Buildings
Valheim update 0.156.2 is now out, along with the patch notes, and I’m sure a lot of players want to know what it does. Well, all of you that have had your prized buildings trashed after the previous patch, rejoice! This hotfix tweaks the enemy AI so that it attacks creatures (including you) first if they have a clear path. They’ll now go for low priority structures only if they’re trying to get to a player. The nightmare should finally be over.
Valheim Update 0.156.2 Patch Notes
The patch notes for Valheim Update 0.156.2 consist of one single line. However, as we’ve said above, the fix that it brings is incredibly important, especially if you want any of your structures to survive. Here’s basically the full text of the notes, picked up from the official announcement on Steam.
- AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)
If you’ve been playing Valheim lately with Patch 0.155.7, you know exactly why they had to release this hotfix of sorts. In that previous update, the developers aimed to make the monsters more threatening. How? Well, by making them attack your structures if they can’t get to you. That way, there was more at stake whenever your base got attacked; you couldn’t just hole up behind walls and wait for it all to blow over, because your camp would get trashed.
That didn’t happen. Instead, the monsters ended up completely ignoring players and making a beeline straight to their buildings. You had these bizarre situations where the mobs would run straight past the players and ruin all the stuff they’ve patiently and carefully built. That completely upset the flow of the game instead of making it more interesting. That’s what this patch addresses. Hopefully, things will now work the way the developers originally meant them to.