Tag Archives: editorial

In Sound Mind Preview – Promises of Creep

More than a decade ago, We Create Stuff development team gained significant respect with a Source engine modification called Nightmare House 2. The small disturbing…

Old World Review – OutMeiering Sid

A long time ago, Sid Meier was a creative Jupiter in the solar system of the innovative game design, and Brian Reynolds and Soren Johnson…

Phantom Abyss Preview – Whip-Smart

Until there is some radical technology shift regarding how we control or consume games, innovation will mostly manifest itself as a clever combination of established…

Chivalry II Review – Screaming Therapy

Some people’s idea for unwinding after a long day at work is a big chilled can of European beer. Others prefer badminton, Netflix binge, Pornhub…

Going Medieval Preview – Live Free or Die Hard

Borrowing heavily from Stronghold and RimWorld, Going Medieval attempts to commingle those influences within its own authentic framework of survivalism, hardship, and progress. The game…

Ratchet & Clank: Rift Apart Review – EPIC

Lots of times, successful „cute“ games comfortably sail by the combined power of cuteness and gameplay, their devs consciously treating the question of technical evolution…

Griftlands Review – Talking Heads

Roguelite deckbuilding games exploded in popularity after everyone Slew the Spire, but only the very few games inspired by it had managed to capture the…

Scavengers Preview – Next Big Thing?

Not really, but if you are sufficiently bored with the classic multiplayer heavyweights everyone is playing these days and wouldn’t mind some alternative game with…

Returnal Review – Supremely Hardcore

After dozen hours of constant headbuttin’ against the wall and minimal progress, I was beginning to doubt a lot of stuff, but mostly my neuro-motoric…

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