Resident Evil 7 Weapons List - How to unlock new guns
Resident Evil 7 is a survival horror. Although it doesn’t focuse on combat as much as the previous couple of games in the series, it will still require you to kill some monsters now and then. To do so, you’ll first need to set yourself up with an arsenal. RE7 sports melee weapons, guns, rifles, explosives and more. For a game the developers claim isn’t a gun fest, it sure has a lot of weapons. In this guide, we’re going to show you a list of Resident Evil 7 weapons, how to get them and what they do.
RE7 weapons
We’ve seen talk of 10 weapons so far:
- Hatchet – A small axe you’ll get when Mia attacks you early on.
- Knife – A standard, foldable pocket blade. You’ll get it from a deputy after you escape Jack the first time, before you go and fight him.
- M19 Handgun – A pistol you’ll get early on. It’s located in the attic of the guest house.
- M37 Shotgun – A pump action shotgun, perfect for dealing with enemies up close. It’s in the main hall of the main house, but you’ll need to solve a puzzle to actually get it.
- M21 Shotgun – Obtained by fixing the broken shotgun from grandma’s room (main house 2F, behind scorpion door), using the repair kit.
- Chainsaw – An amazing melee weapon, available for a limited time. You’ll get to use it during your second fight with Jack.
- Burner – A DIY flamethrower. You’ll need to assemble it from parts you’ll obtain in the old house. The grip is in a trashcan on the terrace, while the muzzle is in the water station.
- M44 Magnum – A revolver with a lot of stopping power, but slow to fire. You can buy it from the yard trailer for 9 antique coins.
- Grenade Launcher – A launcher for explosive cartridges of your own design. You’ll find it in the supply room next to the drawing room, on the first floor of the main house. You’ll need a crow key to enter.
- Albert-01R – A hand cannon, literally. Obtained during the final boss fight.
- MPM Handgun – Obtained from a drawer in the maintenance room on the first floor of the wrecked ship. Not the best on offer, but you won’t have much choice.
- P19 Machine Gun – A machine gun you can get from the captain’s cabin on the wrecked ship. It’s in a locker, and the key is hidden in a bunk room on the second floor.
- Circular saw – Insta-killing, difficult to wield melee weapon.
Most of the weapons are impossible to miss – they’re either part of the story, or just placed in plain sight. Some of them, however, are unlocked by beating the game a certain way, or fulfilling some other requirement. We still don’t know what happens with your arsenal once you beat the game. There’s only one fight where you can use the Albert-01, and it would be a pity not to be able to carry it over into a higher difficulty playthrough, or something like new game plus.