Prey Day One Update Full Patch Notes for PlayStation 4
It’s finally time for Prey to launch. As most games do, it also comes with a Day One patch. The update fixes a bunch of both smaller and bigger problems, as well as some tweaks and polishes. The Prey full patch notes also fix minor problems with powers, weapons and enemies.
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Arkane Studios’ long-awaited new game Prey is finally here. With it, of course, comes the Day One patch. As you’d expect, the update is basically a bunch of various bug fixes and other such tweaks. The problems they address are mostly minor, but the patch will provide a smoother experience. The list below is from the PS4 patch. However, the Xbox One and PC patches will probably be very similar, if not identical.
Spoiler alert: Some of the patch notes contain minor Prey spoilers. You have been warned.
Enemies
- Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
- Cystoids and Cystoid nests now react appropriately to fast-moving objects.
- Explosive containers will now explode when thrown at technopaths.
- Nightmare will no longer camp objects the player has turned into in front of it.
- Operators can no longer occasionally shoot through walls.
- AI adjusts for difficulty level more effectively.
- Multiple telepaths in an area no longer chain attacks on the player.
Weapons
- Touching placed grenades while mimicked will no longer cause them to explode.
- Boltcaster can no longer cause zero-damage critical hits.
- Nullwave Transmitter now works on Apex tendrils.
- Technopath can now be hit by sneak attacks with the stun gun.
- Grenades are now affected by lift fields.
- Dropped weapons will now re-equip to favourites wheel when picked up.
- Recycler grenade damage now properly scales with difficulty level.
- Gloo Gun no longer loses functionality after placing too many gloo balls in a level.
Powers
- Various Fixes to Mimic Matter ability.
- Player can now open EMP’d doors with their leverage abilities.
- Backlash now properly prevents suit damage while active.
- Player’s attacks will no longer consume Backlash charges.
- Objects targeted by Lift field will be highlighted properly.
- Remote Manipulation can now be used to open most containers.
Chipsets
- Beam Shielding chipset now properly reduces damage from military operators.
- Updated Mimic Detection Gen 2 chipset description to include all mimic types.
Player
- Military operator effects fixed for first-person view.
- Players are now affected by electric floors/water while jumping.
- Telepath will no longer knock player out of the world in Crew Quarters.
- Player will no longer fall out of the world when gravity is restored when they’re upside down.
- Players can now carry destroyed operators properly in Zero-G.
Game
- Hacking minigame will now properly display what object is being hacked in the UI.
- Players can now split stacks when looking at container inventories.
- Various fixes to behaviours when player mimics an operator.
- Localised versions of the game now support switching VO to English.
- Killing Mikhaila with the Q-Beam now only counts as one human killed.
- Quickload loads the most recent save of an type, not just auto-save.
- Addressed several frame rate bugs.
- Addressed several save/load bugs.
- Several crash fixes.
- Various mission and objective marker fixes.
- Various localised text and audio fixes.
- Various SFX fixes.
- Various VFX fixes.