Outer Worlds Nice Hat Unique Armor Location
A Nice Hat in The Outer Worlds is a Clothing item that counts as armor that you can find in the game. As you might imagine, the Outer Worlds Nice Hat doesn’t exactly shine as a piece of armor, but boy, does it help your powers of leadership and persuasion. If this tickles your fancy, there’s only the matter of figuring out the Nice Hat armor location in Outer Worlds. Well, in this guide of ours, we’re gonna show you where to find and how to get the Nice Hat in The Outer Worlds.
Where to Find A Nice Hat Unique Armor in Outer Worlds?
To find the Nice Hat Armor in The Outer Worlds, you’ll have to go to the Monarch Wilderness. To the southwest of the Stellar Bay Ruins (South) fast travel point, there’s a settlement. If you look at sad settlement on the map, you’ll see that there’s a plus-shaped building. That’s where we’re going. So, from the above-mentioned fast travel point, exit Stellar Bay and cross the bridge. Turn right at the building with the Monarch sign. On your left, you’ll see a large and very pretty domed building. Head on inside after clearing any enemies that may be there.
On the opposite side of the door you just came through, in the southern alcove of the building, you’ll come across a rather dapper-looking skeleton. Approach it, and respectfully take the hat from it. Don’t worry, it’s not gonna come to life or anything. The Nice Hat is a Clothing type of Armor. It grants a meager 2 protection from all effects, but that’s not the draw of the hat at all. Where it really shines are the stat boosts it grants you. To be specific, it gives you +5 to Leadership Skills and +7 to Persuade. So, yeah; it’s not something to wear in combat, but in social situations.
And that’s how you get the Nice Hat armor in Outer Worlds. If you’re stuck with anything else in the game, we’ve got a bunch of other Outer Worlds guides for you to check out. To name just a few, we’ve got Groundbreaker Weapon – Outer Worlds Weapons From The Void – Prismatic Hammer, Empty Man – How to Open Locked Door Without Lockpick, and Distress Signal Gladys Navkey – Passage To Anywhere.