Unreal Tournament Update Adds Voice Chat, Performance Improvements
A new update for Unreal Tournament has been released. This month’s patch changes some significant stuff, adds new features and improves performance on low-end hardware. Most importantly, it adds voice chat support to the game. You can now yell at your teammates, because everything is their fault. It always was.
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The changelog is quite long, so you’d better visit the official site if you want the full patch notes. Here’s an overview of the most important changes and additions:
- In-game voice support with dedicated servers, enabled by default
- Can choose input device in Audio Settings.
- Can choose between Push to Talk and Open Mic in Audio Settings.
- Can mute players in interactive scoreboard.
- Can also limit voice interactions using the communications filter in the System Settings General tab.
- New Bio Rifle mesh from KazeoHin
- Adjusted Bio Rifle low ammo threshold
- Fixed Lightning Rifle fully charged timer respecting fire rate multiplier (i.e. Berserk).
- Fixed Lightning Rifle primary fire causing damage to non characters.
- Fixed Lightning Rifle charged up in standalone fires projectile when 1 ammo left.
- Adjusted lightning projectile collision.
- Don’t chain lightning off of dead bodies.
- Reduced Redeemer collision free explosion radius 1200->1000.
- Radius is further reduced if Redeemer missile is shot down.
- Impact Hammer alt fire doesn’t push Redeemer missiles.
- Fixed grenades not coming to rest properly on sloped surfaces.
- Fixed friendly instigator check for sticky grenades.
- Rocket spread not affected by aim angle.
- Don’t attenuate Flak shard self damage below 1 pt.
It’s still early days for Unreal Tournament, but it should be a viable alternative to Quake Champions, a game we’ve tried and quite liked. With Lawbreakers around the corner, it’s once again a good time to be a fan of twitch shooters, after fifteen years of the industry giving us the cold shoulder.