Skyrim Update 5 December 2023 Full Patch Notes

If you are curious about the Skyrim Update on December 5th, 2023, you’ve come to the right place! Fans of one of the most popular RPGs of all time have many reasons for excitement at the tail end of this November. Namely, the long-lasting rumours about potential massive updates for Skyrim have turned out to be true. Here’s what we know about Skyrim Update on 5.12.2023.

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Skyrim Update 29 November 2023
Skyrim Update 29 November 2023 (Image Credit: SutedjaSJA via Reddit)

UPDATE 5 DECEMBER: The new update is now officially live on December 5th, 2023! The new Skyrim update is quite hefty, with players reporting it being around 13GB on consoles. However, on PC (Steam), it seems that it’s only around 600MB big. Bethesda has now released an official blog post, confirming that the update is all about Steam Deck Support, Bethesda Game Studios Creations, and more! Check out the full patch notes below:

New Features
  • Mods and Creation Club menus have been combined into a unified Creations Menu.
  • Missing Creation check feature added to resolve missing Creations when loading a save file.
  • Store your Active Load Order and retrieve it from Bethesda.net
  • ESL Range has been doubled to 4096 records. Source scripts for Fishing, Rare Curios, Saints & Seducers and Survival are now provided as a Creator’s resource.
  • Resource Pack added to the game to assist Creators.
Bug Fixes
  • Fixed crash that could occur when fighting Dwarven Ballista.
  • Fixed crash that could occur when transferring a large number of arrows to a follower.
  • Fixed issue preventing Kindred Judgement from starting if certain NPCs had died.
  • Fixed slowdown when running with a large number of Creations.
  • Fixed issue that could result in the world being underwater when fast traveling.
  • Fixed issue that would result in NPCs getting stuck in sit-and-stand loops when trying to use furniture.
  • Fixed control lock that can occur while eating a corpse with Namira’s Ring equipped while Survival Mode is active.
  • Fixed missing dirt for slot 1 on female faces.
  • Resolved issue preventing bartering with some hunters.
  • Fixed issue where Miraak sometimes does not appear while stealing Dragon Souls.
  • Arvak can now be summoned in the Forgotten Vale.
  • Vampire Cattle faces are no longer black in Volkihar Keep.
  • Fixed Soul Cain sky becoming corrupted after exiting Reaper’s Lair.
  • Restored cobblestones to the execution area of Helgen.
  • Fixed unlootable NPCs at “Cragslane Cavern.”
  • Fixed bad alpha properties on some Solitude assets.
  • Fixed bad alpha on Blades Armor and Blood Dragons.
  • Fixed bad weapon values on Glass Mace, Glass Warhammer, Honed Draugr War Axe, Ebony Mace and Ebony War Axe and most daggers.
  • Fixed some Orcish war Axes not using the correct model.
  • Fixed Ebony Shields being invisible when equipped on Vampires.
  • Banded Iron Armor of Restoration has had its value corrected.
  • Dwarven Scrap Metal can now be sold to Blacksmiths.
  • Honeycomb can now be sold to the appropriate vendors.
  • Removed errant collision marker west of Windhelm.
  • Fixed collision issues that could occur after lowering the drawbridge during The Battle for Whiterun
  • Fixed issue that sometimes presented the portals in the Forgotten Vale from playing their visual effects.
  • Fixed issue where portals in the Forgotten Vale would turn purple while opening.
  • Fixed bad geometry along columns in Vyrthur’s throne room.
  • Removed errant ‘Activate’ text on wheat windmills.
  • Blessing of Talos now properly shows a 20% reduction in the Active Effects menu instead of 0%.
  • Argonian Account, Book 2 now uses the correct world model.
  • Fixed kidnapped NPCs clipping cell door in Treva’s Watch.
  • Adjusted placement of iron ore vein that would result in the player’s camera colliding with a mammoth skull trap in Halted Stream Camp.
  • Fixed floating rocks on bridge under Solitude.
  • Fixed gap in terrain west of Embershard Mine.
  • Fixed hole in Wolfskull Cave.
  • Fixed hole in the Argonian Assembly.
  • Fixed gap in level in Nchuand-Zel Control Room.
  • Fixed flickering on floor in Largashbur.
  • Plugged gap in rocks near Lake Ilinalta.
  • Removed deprecated grass files from Miscellaneous archive.
  • Improved performance in Vyrthur’s throne room.
  • General performance improvements.
  • Various typo and localization fixes.
Alternative Armors – Ebony Plate
  • Localization fixes.
Alternative Armors – Elven Hunter
  • Localization fixes.
Alternative Armors – Orcish Scaled
  • Armor now is found under “Orcish” at the forge instead of Miscellaneous.
Alternative Armors – Leather
  • Updated quest description to more properly reflect the quest.
Alternative Armors – Silver
  • Localization fixes.
Alternative Armors – Steel Soldier
  • Aldepius no longer has a topic about the Moth Priest during the Prophet quest.
Bloodchill Manor
  • Extra Emerald Paragon holder replaced with missing Sapphire Paragon holder.
Bone Wolf
  • Fixed issue preventing Zombies from spawning in certain locations while Bone Wolves are present.
  • Fixed translation errors for wild encounters.
The Cause
  • Arvak can now be summoned in The Deadlands.
  • Plants in The Deadlands now respect the “Green Thumb” perk.
  • Fixed localization issues.
Civil War Champions
  • Fixed missing translations.
  • Fixed crashes that can occur after receiving associated armor.
The Contest
  • Fixed inability to temper Fists of Randagulf.
Dead Man’s Dread
  • Fixed missing leg meshes when “Captain’s Boots” were equipped.
Expanded Crossbow Pack
  • Fixed localization issues.
Fishing
  • “Caught in the Rain” quest description now properly describes Pygmy Sunfish.
  • Adjusted textures with Draugr Weapons to closer match the rest of the set.
  • Localization fixes.
Ghosts of the Tribunal
  • Prevented freeze that may occur when performing the Trueflame ritual too quickly.
Necromatic Grimoire
  • Players can no longer loot arrows used by the “Skeleton Marksman” summons.
  • Localization fixes.
Saints & Seducers
  • Plants in the Root Tunnels now respect the “Green Thumb” perk.
  • Fixed Madness Sword having too low a value.
  • Localization fixes.
Shadowrend
  • Player can no longer pickpocket items off of the Shadow.
  • Localization fixes.
Staff of Sheogorath
  • Localization fixes.
Sunder & Wraithguard
  • Localization fixes.
Survival Mode
  • Fixed issue where player could use magic infinitely while their magic was depleted.
Wild Horses
  • Localization fixes.
PC ONLY FEATURE: Support for Ultrawide monitors (16:9, 16:10, 21×9, 32×9). FEATURE: Support for Steam Deck. FEATURE: Various console improvements.
  • CTRL+C now copies the selected Reference in the console.
  • CTRL+V now pastes text from your clipboard into the console.
  • “KAH” added to the console as a command to kill all hostiles.
  • “GetSelectedRefBase” added to the console as a command to return the base form ID for the selected reference.
  • Base form ID is now displayed alongside the selected reference ID.
  • “Help” command can now filter by form type.
FEATURE: “sStartingCell”, “sStartingCellX”, and “sStartingCellY” can be added to the General section of your SkyrimCustom.ini to autoload into the specified locations upon game start. FEATURE: Macro support.
  • In your game directory you will find the new file: SkyrimConsoleDefault.ini. This contains the layout and new basic commands. This list may be customized by creating a new file in the same folder named SkyrimConsole.ini.
  • Resolved issue with screen shrinking after using Alt+Tab.
  • General stability improvements and optimizations.
EPIC ONLY
  • Fixed issue preventing Xbox controllers from being recognized.
PLAYSTATION ONLY
  • Resolved issue forcing the player’s camera to face north while exiting the Character Menu while on a horse.
  • Fixed button prompts sometimes being stuck on screen after loading a save.
  • Fixed flickering lights in the Ragged Flagon Cistern.
  • PS4: Fixed Options button icon.
  • PS5: Fixed misalignment with bullets in the quest list.
XBOX ONLY
  • General stability improvements (Morthal).
CREATION KIT
  • Stability improvements.
  • New “Show Edited Forms Only” checkbox in the Object Window.
  • Data Menu now has “Modified Date” Column.
  • Plug-ins and Masterfiles can now be sorted by clicking any of the category names in the Data menu.
  • Titlebar now shows if your plug-in is ESL compliant based on last save.
  • Landscape borders now toggle between, visible, visible over all geometry, and off.
  • RoboVoice is now included, allowing you to easily add temp voice lines.
  • LipFuzer is now included, so you can generate game ready FUZ files.
  • LipGenerator has been updated to 64-bit.
  • Users can now browse to select existing voice files in file explorer straight from the Edit Response Window.
  • Creation Kit now warns if your plug-in is flagged as “Read Only”.
New Papyrus Functions Function SetContainerAllowStolenItems(bool setAllowStolenItems) native
  • Sets whether to allow stolen items to appear in the menu (for Containers only).
int Function GetAllItemsCount() native
  • Gets the number of items in a container/inventory.
bool Function IsContainerEmpty() native
  • Returns if the container/inventory is empty.
Function RemoveAllStolenItems(ObjectReference akTransferTo = None) native
  • Removes all stolen items, transferring it to the other object if passed.

Skyrim Update 29.11.2023 – What We Currently Know?

OLD STORY: After several months of speculations based on The Elder Scrolls V: Skyrim Special Edition update history (via SteamDB), the day has finally come when Bethesda will most likely release the rumoured marketplace with the Skyrim update on 29.11.2023. Namely, the Skyrim update on November 29th seems fully focused on the Creation Club. In an official Tweet, Bethesda stated they are “planning an extended maintenance window for in-game Mods and Creation Club services starting the morning of November 29th”.

As explained, during this period, you will be able to access Skyrim mods and Creation Club content you already have downloaded. However, the rest of Skyrim’s modding sites and tools will be temporarily unavailable during the maintenance. This goes both for those who want to play the mods and for content and mod creators. While not directly stated, it’s heavily implied that this is preparation for the so-called Creation Club 2.0.

According to some insiders, the Creation Club 2.0 will introduce a marketplace, where creators will be able to sell their mods and content directly. However, while we strongly believe this is the reason for the Skyrim update on November 29, 2023, keep in mind that nothing is yet official. Nevertheless, we will follow the situation closely and update the article as soon as Bethesda releases official information.

Creation Club 2.0 in Fallout 4 and Starfield

Conspicuously omitted from the announcement are any mentions of Fallout 4 and Starfield in the tweet. Hence, for now, it seems that this Creation Club update is fully focused on Skyrim. Bethesda probably wants to test the new marketplace features with the Skyrim modding community first. After all, they are one of the biggest and longest-standing modding communities in the history of video games.

Nevertheless, we do not doubt that Creation Club 2.0 is also coming to Fallout 4 and Starfield. As you probably know, Bethesda is planning on releasing the next-gen version of Fallout 4. We expect Fallout 4’s next-gen edition to launch in the first half of 2024. And that’s probably when the Creation Club 2.0 marketplace will be introduced to Fallout 4 as well. When it comes to Starfield, Bethesda has massive plans in terms of support for modders, but they probably want to give the game some breathing room first. There’s much to be fixed before they add the marketplace.

With that said, that’s all we currently know about the Skyrim update on November 29, 2023. Once again, keep in mind that this is currently only our speculation. However, based on reliable information and rumors, we can safely assume that the marketplace and Creation Club 2.0 are coming to Skyrim later today.

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Author Chronocrator profile picture
Nikola was a senior editor and writer at Gosunoob.With over 12 (since 2012) years of experience in esports & gaming journalism, I like to think that my guides once helped a NASA scientist to beat a game. What I'm trying to say is that I should be credited for NASA's Mars missions. (I'm just kidding, please don't shoot me). In my free time, I dream of the day when I will finally start clearing my Steam backlog.

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One COMMENT

  1. N
    Nino Heđi

    I think Bethesda will have to be very very carefull with how do they implement marketplace and how much they interfere with mod makers. One wrong move and all of them can set price for their mods to be free assuming they’ll have that option if we’re gonna be buying mods directly from them and cause major blowback to bethesda because bethesda will take their cut too. I will look over what kind of mods are there, some might even be worth paying for.