MultiVersus Open Beta Patch Notes July 26
The MultiVersus open beta officially kicks off, and developers have shared patch notes for the first big update. After a week of early access beta testing, the free-to-play 2v2 platform fighting game will now officially be free for everyone. The game is already breaking records, including the highest concurrent number of players on Steam ever when it comes to fighting games, more than any Mortal Kombat or Street Fighter game, for example. If you can’t wait to jump into the action later today, check out MultiVersus open beta July 26th update patch notes.
MultiVersus Open Beta July 26th Update Patch Notes
After a week of early access, the Warner Bros crossover fighter is now entering open beta. Everyone will be able to play the MultiVersus beta for free starting on Tuesday, July 26th, at 9 am PST / 12 am EST / 5 pm BST / 6 pm CEST. As a part of the open beta launch, the developers, Player First Games, are dropping another batch of balance changes. The July 26th MultiVersus patch aims to address some of the more urgent balance issues, in particular a set of bugs which have made some characters OP. Of course, the biggest star of the update is the new fighter – LeBron James! Thus, without further ado, check out all the balance changes in the July 26th MultiVersus open beta update patch notes:
MultiVersus July 26th Patch Notes
Open Beta- Lebron James has arrived! He is our first basketball-wielding character!
- Finn
- Garnet
- Superman
- Reindog
- For a LIMITED TIME Gold earned from matches has increased by 25% from 7/26 to 8/8 as an Open Beta Welcome Event!
- – Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick-up of Batarang returns 11.55 seconds up from 11.05. This means that the minimum time between Batarang throws is 2.45s up from 1.95s.
- Batman’s Batarang pick-up cooldown created very small windows where the Batarang wasn’t in play. This change should make it so opponents of Batman have a larger window between Batarang attacks to gain an advantage.
- Bug Fix: Air/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.
- – Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames
- The hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.
- Bug Fix: Air Down Attack: can no longer combo into itself
- Bug Fix: Air/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever
- Bug Fix: Air Up Attack: Can no longer repeatedly hit opponents
- – Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.
- Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.
- – Air/Ground Side Special:
- If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
- A decrease in the tornado’s duration and the additional duration gained by passing an ally.
- Removing one of the multi-hits of the tornado.
- Decreasing the hit pause of all the hits in the tornado.
- Reduced knockback from the final hit in the tornado from 1375 to 1275.
- Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz’s signature move so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience and we will continue to evaluate Taz’s gameplay health.
- If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
- – Weight: reduced from 70 to 63
- It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should bring her more in-line with where we originally envisioned her.