Endless Space 2 Stellar Prisoner Update Adds Two New Heroes
If you’ve ever played an Amplitude Studios game, you know they have a penchant for dishing out free content. It’s no surprise then, that the latest update for Endless Space 2 expands the game with two new heroes, new planets, anomalies, quests and more. There are also bug fixes and performance improvements, but honestly, it’s all about breaking a glowing guy from a neutron star prison.
Here are the most interesting additions, balance changes and fixes. If you’d like to check out the full list, you’d better take a look at the changelog.
- Added Neutron Star special node
- Added 2 new unique planets, Veil & Teonha
- Added hero Koros Apogee
- Added hero Tiaych Zhilleaq
- Added the quest Invisible Chains (look for the neutron star!)
- Added a unique Anomaly on Auriga & Bilgeli (2 total)
- Reduced Auriga base science as it is now given by Husk of Knowledge anomaly
- Fixed the quest improvement “Craver Dark Ops” being available to be built multiple times
- Fixed custom faction feedback on planet FIDSI tooltips
- Fixed Unfallen home system not having a bonus of 1000 System Manpower
- Fixed cooldown timer for changing battle tactics set not being affected by game speed
- Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq
- Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)
- Sophons Free Move now gives +2 Vision Range instead of +1.5
- Sophons Free Move now gives +2 Movement Points instead of +4
- Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)
- Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)
- Fixed some political traits not affecting politics properly/being wrongly feedbacked
- Merchants
- Monumentalists
- Aggressive
- Investors
- Conservationists
- Automatists
- Sociologists
- Biologists
- Dutiful
- Virtuous
- Skeptics
- Fanatical
- Sanctuarists
- Pragmatic
- Preservationists
- Harvesters
- Druids
- Territorial
- Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction
- Horatio Carrier now has 13200 HP instead of 5500 HP
- War exhaustion trend computation will now depend on game speed
- Added Distributed Energy and Gamma Analysis tooltips
- Lumeris refund for outposts is now equal to the Dust spent to colonize
- Updated Gas FIDSI to differentiate the planets
- Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback.
- Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects
- Fixed an issue of Influence provided by Outposts
- First contact action with Minor Factions is now free
- The New Colony Rule Industrialist law only applies its effect on the newly acquired colony
- Fixed tooltip of the Explore Binaries anomaly reduction displaying debug text
- Fixed the quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.
- The quest The Good Life is now disabled for custom factions with the Affinity Shipbound
- The quests Babies Not Booms and An Unexpected Visitor are now disabled for custom Factions with the Affinity Shipbound
- Relationship trend of Minor Faction now depends on game speed
- Having Pacifists in the senate does not remove the Eternal War effect over minor factions
- Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs