Apex Legends Season 13 Patch Notes
Apex Legends Season 13 update patch notes are here! The thirteenth Apex Legends season is set to bring a ton of new content, including the new legend, Newcastle, exciting new POIs on the Storm Point map, major changes to ranked play, and much more. Of course, for competitive players, the most important quest is – which legends are nerfed, and which are nerfed? The full patch notes are here, check out all the legends and weapon balance changes in Season 13.
Apex Legends Season 13 Buffs & Nerfs
As usual, Apex Legends developers, Respawn Entertainment, like to use seasonal updates not only to bring new content but also to introduce some major balance changes. Unfortunately, it has been confirmed that there will be no changes for Lifeline. Some fans of her fear that she might be outperformed by Newcastle and thus pushed out from the meta. Rampart, who is one of the least played legends in the current meta, is getting her Mobile Minigun “Sheila” buffed. It now charges 30% faster (1.75 seconds > 1.25 seconds). When it comes to weapons, the Kraber is getting nerfed to the delight of many pro players. These are, of course, just some highlights. Check out the full Apex Legends Season 13 patch notes:
Season 13 Balance Changes
Fortified Legends- Fortified no longer reduces headshot damage
- Flatline & Longbow coming out and are now floor loot
- Rampage & R-301 going into crafter
- EVA-8, Bow, Flatline, P2020, Spitfire
- Blue helmet headshot damage reduction increased from 40% to 50%
- Purple helmet headshot damage reduction increased from 50% to 65%
- Headshot multiplier down from 3.0 to 2.0
- Damage reduced from 145 to 140
- Increased reload time from 2.6 to 3.1
- Slightly increased handling times
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Overheat cool-off time increased from 2.5 to 3.6
- Slightly increased handling times
- Damage reduced from 16 to 15
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 2.8 to 3.2
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 to 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
- Improved recoil at the start of the pattern
- Removed from floor loot and crafting bundles
- Increased limb damage from 0.8 to 1.0
- Spitfire back to floor loot
- Mastiff into crate
- Damage decreased from 19 to 18
- Purple & Gold Magazine capacity reduced from 55 to 50
- Crouched hipfire spread increased
- Removed barrel attachment slot
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 3.2 to 3.4
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 to 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
- Tightened blast pattern
- Ammo capacity reduced from 6 to 4
- Stockpile ammo: 28
- Damage per pellet increased from 11 to 14
- Increased pellet size
- Fire Rate increased from 1.1 to 1.2
- Cells and Syringe spawn rates have been lowered by about 18%
- Sheila spin-up time decreased from 1.75s to 1.25s
- Amped Cover deploy health increased from 45 to 120
- Amped Cover deploy time decreased from 4.25 to 3.6
- Can no longer freely spin while launching during Skyward Dive
- When going out of bounds the following will be disabled:
- Legends Abilities
- Weapons, Ordinances and Survival Items
- Healing items (Will not cancel mid healing)
- All Active Passives (e.g. Valks Jet Packs)
- Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
- Added some additional cover around Lava Siphon’s Lava Pit
- Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs