Best Weapons | MGSV: The Phantom Pain
The choice of weapons in Metal Gear Solid 5: The Phantom Pain is overwhelming. There’s lots to choose from, and every weapons has its pros and cons.
However, some weapons are simply better than others – they do more damage, penetrate harder armor, offer more stability or a higher rate of fire. If you’re having trouble with choosing, take a look at our list of best weapons in MGSV.
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UN-ARC Assault Rifle
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- Price: 94,800 GMP
- R&D Team Level: 12
- Blueprint: UN-ARC blueprint
Geist P3 Handgun
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- Price: 195,000 GMP
- R&D Team Level: 19
- Blueprint: Geist P3 blueprint
Riot SMG Submachine Gun
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- Price: 296,000 GMP
- R&D Team Level: 20
- Blueprint: Riot SMG blueprint
Isando RGL-20 Grenade Launcher
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- Price: 446,000 GMP, 450 Minor Metal
- R&D Team Level: 26
- Blueprint: Isando RGL-220 blueprint
WU S333 Handgun
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- Price: 330,000 GMP
- R&D Team Level: 27
- Blueprint: WU S333 blueprint
FB MR R-Launcher
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- Price: 500,000 GMP, 2000 Common Metal
- R&D Team Level: 29
- Blueprint: FB MR R-Launcher blueprint
Ze’ev Submachine Gun
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- Price: 380,000 GMP, 2000 Common Metal
- R&D Team Level: 32
- Blueprint: Ze’ev blueprint
Bambetov SV Sniper Rifle
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- Price: 390,000 GMP
- R&D Team Level: 33
- Intel Team Level: 33
- Blueprint: Bambetov SV blueprint
Uragan-5P Handgun
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- Price: 450,000 GMP
- R&D Team Level: 35
- Blueprint: URAGAN-5 blueprint
Kabarga-83 Shotgun
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- Price: 592,200 GMP, 2000 Common Metal
- R&D Team Level: 35
- Blueprint: Kabarga-83 blueprint
G44 Assault Rifle
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- Price: 363,400 GMP
- R&D Team Level: 36
- Blueprint: G44 blueprint
UN-AAM Machine Gun
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- Price: 490,000 GMP
- R&D Team Level: 36
- Blueprint: UN-AAM blueprint
Zorn-KP Handgun
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- Price: 450,000 GMP, 2000 Common Metal
- R&D Team Level: 37
- Blueprint: Zorn-KP blueprint
Macht 37 Submachine Gun
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- Price: 460,000 GMP
- R&D Team Level: 38
- Intel Team Level: 38
- Blueprint: Macht 37 blueprint
LPG-61 Machine Gun
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- Price: 465,000 GMP
- R&D Team Level: 38
- Blueprint: LPG-61 blueprint
AM MRS-71 Sniper Rifle
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- Price: 450,000 GMP
- R&D Team Level: 39
- Blueprint: AM MRS-71 Rifle blueprint
Bullhorn SG Shotgun
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- Price: 864,800 GMP
- R&D Team Level: 43
- Blueprint: Bullhorn SG blueprint
Hail MGR-4 Grenade Launcher
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- Price: 680,000 GMP, 1000 Minor Metal
- R&D Team Level: 43
- Blueprint: Hail MGR-4 blueprint
Brennan LRS-46 Sniper Rifle
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- Price: 940,000 GMP, 4000 Common Metal
- R&D Team Level: 52
- Blueprint: Brennan LRS-46 blueprint
MORE CONTENT IN Metal Gear Solid V: The Phantom Pain
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Thanks for the guide and I dont mind the spelling of aome words, people are so affected they need to chill
The fact that you left out the Brennan makes me phisically ill.
You left out the Serval, which in my experience is one of the best Snipers in the game. Also, maybe have a guide on custom weapons.
It’s not a fucking clip, it’s a magazine.
Translation: “I hate fun.”
While the Brennen is good, the overall weapon king is the Serval AMR-7. Has all the power and penetration of the Brennen, but it is not bolt action and has a much higher fire rate. This means you can shoot through the scope and NOT be taken out during the bolt reloading sequence and also it fires bullets much faster. Thanks to the Customize screen you can give it a suppressor and also the Higher Grade Muzzle for Better Accuracy!!
Um, where is the Bullhorn BP found BTW?
Bullhorn BP comes from another of the “key” (marked yellow) dispatch mission: “Prevent the Coup d’etat”
12.7mm, or .50 cal suppressors are not only real, but commercially available in some countries, there are plenty of youtube videos on their effectiveness if you are interested, especially for the Barret .50 sniper rifle.
Anyone else amused by the fact that you can get a silencer for the last varient of the Brennan? I mean, really, a 12.7 MM SILENCER? I’d love to see one in Real Life. Thankfully for my nitpicky side, the silencer barely lasts a magazine, so its not TOO OP I guess….
Also, Someone should add the Fakel; true, the standalone is garbage, but the underbarrel is AWESOME, especially for FOB runs, as a single stun grenade anywhere within about 10-13 feet of the guards usually blinds and stunlocks them, and does the same for any pesky attackers/defenders; within about 7 feet of the impact point, it usually knocks them out… and you too, as I’ve done this a few times by accident when I’m going down a corridor and not noticing I have the underbarrel going and NOT the AR itself. Luckily most people don’t know what to do when knocked out/stunned as it doesn’t happen all that much in the main game, so I’ve sent more than a few people to Davy Jones when they run over to me to either coup’de grace me or fulton me, I wake up, knock them on their ass, and tranq them.
good basics to look over, until you do the side missions for the legendary gunsmith, then everything goes out the window. Check out the wiki page on him:
http://www.gosunoob.com/metal-gear-solid-5/legendary-gunsmith-location/
Once you have him you can start with a base weapon, and swap out parts from similar weapons as you desire.
My personal favorite is taking the UN-ARC-NL, then adding a supressor, FAKEL undermount grenade launcher, and 6x rangefinder scope. The 6x rangefinder scope switches from bullet to grenade mode as you do, so it predicts the grenade’s point of impact while still offering a 2-6x variable rifle scope.
This is an excellent all-inclusive package you can easily have the researched parts for by the time you recruit the gunsmith, I owe most of my perfect stealth, no kill runs to this setup. this setup also works with any of the other non-bullpup assault rifles if you prefer the purely lethal option.
How do you add a suppressor on the UN-ARC-NL — I do not find that option?
If memory serves, the suppressor unlocked from the *1 AM MRS-4 assault rifle is the earliest compatible one with the UN-ARC-NL
also, a correction on the scope I had mentioned: One of the three 3x rangefinder scopes unlocked on most early grenade launchers is the easy to unlock one that switches from rifle to grenade prediction, once you get used to predicting the launcher underbarrel’s arc, you could switch to the harder to unlock 2-8x rangefinding sniper scope if you feel you need the extra zoom on an assault rifle, sadly the 2-8x rangefinder only indicates range at cross hair, and not grenade impact point.
Super helpful and informational! Thanks guys!!
This was basically a list of every gun, not quite a best weapons list.. still good info
AM MRS 71 says penetrats instead of penetrates 🙂
Fixed it, thanks for the heads up. 🙂
Where are you guys from?
Abit of a mistake there “At greade 5, it gets a range upgrade and a muzzle for accuracy ” might wanna change greade 5 to Grade. XD
Thank you for reading in detail our guides! 🙂
*detail
lol the burns
We got a living grammar-nazi here
Spelling ≠ grammar.