Horizon Zero Dawn Cauldron Dungeons

Cauldrons are special dungeons in Horizon Zero Dawn. Completing the challenges within will reward you with a lot of skill points, and the ability to override new kinds of machines. Read on to see everything we know about Horizon Zero Dawn cauldrons dungeons.

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horizon zero dawn cauldron dungeons
Horizon Zero Dawn Cauldron

Cauldron Overrides

Here’s what you get for completing Cauldron SIGMA:

  • Sawtooth
  • Scrapper
  • Grazer
  • Lancehorn
You’ll have to defeat a Fire Bellowback in order to access the core.

Beating Cauldron RHO unlocks:

  • Shell-walker
  • Snapmaw
  • Longleg
  • Ravager
  • Trampler
At the end of the dungeon, you’ll have to kill two Snapmaws to get to the overrides.

Cauldron XI unlocks:

  • Glinthawk
  • Freeze bellowback
  • Stalker
  • Behemoth
  • Fire bellowback
There’s no boss here, and it’s mainly filled with bandits, although there will be some machines.

When you beat the final one, Cauldron ZETA, you’ll get:

  • Stormbird
  • Thunderjaw
  • Rockbreaker
The core is guarded by a fearsome Thunderjaw, which won’t make your life easier.

Cauldron dungeon locations

Cauldrons are places where robots are made – robotic breeding grounds. We have no info about how many there are, or how well hidden they’ll be. They even be marked on your map at a certain point. Since everyone is reporting that they’re pretty difficult, they might also be intended as post-game content, something to do after you’ve beaten the main story. We’ll definitely put up a guide to show you where to find cauldrons in Horizon Zero Dawn, once the game is out.

How to complete Cauldron dungeons

Everything we’ve read about them implies cauldron dungeons won’t go easy on the players. Expect devious puzzles, difficult platforming sections and tricky fights. Nobody has mentioned bosses, but we wouldn’t be surprised if these dungeons ended with an epic stand-off against a particularly strong enemy. Cauldron rewards also haven’t been mentioned, probably so as not to spoil that part of the game. We expect they’re substantial, considering the difficulty.

Cauldron dungeon jumping puzzles

Although combat might be a problem (suddenly having to fight in cramped spaces is probably going to be tough), and puzzles may turn out to be brain-twisters, we expect jumping puzzles will be the biggest hurdle to overcome. The game doesn’t seem to have much platforming, so it’s reasonable to expect players will have problems with these. Running into them unprepared can be unpleasant. Just look back to FFXV’s Pitioss dungeon.

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