Dead by Daylight Patch Notes - Update 4.7.0
The patch notes for Update 4.7.0 in Dead by Daylight are here, and they are really, really detailed. As it turns out, the new update brings with it a ton of different tweaks, balances, bug fixes, and much, much more. There’s a ton to get through, so let’s dive into the Dead by Daylight Patch Notes – Update 4.7.0.
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Update 4.7.0. Patch Notes in Dead by Daylight
The Dead by Daylight Update 4.7.0. patch notes are really huge, as we’ve already mentioned. So, we’re going to show you just a part of them, in what I think might be the most interesting section for all players. However, the developers have made a ton of changes to several other killers, like the Demogorgon, the Nightmare, and the Huntress, as well as other stuff that I think you’ll want to check out. So, I encourage you to take a gander at the full patch notes here.
- Tome VII
- Tome VII for The Archives will start tomorrow, May 5th, at 11AM ET.
- Rift fragments for Level Completion rewards will now increase per Level.
- The required amount of Player XP per Rift fragment has been reduced to 500 XP (from 800XP) for faster Rift progression.
- UI
- Settings menu: Replaced all checkboxes with text based steppers (with choices “ON”/”OFF”) to be consistent with similar setting interactions.
- HUD – Visual improvements to Killer Power indicators behind Survivor portraits.
- General: Bottom of these indicators are no longer covered by the Survivor portraits.
- The Doctor: Madness levels now have a distinct visual for each level.
- The Plague: Improved Sickness meter texture colours for colourblind players.
- The Nightmare: Increased brightness of the Dream World indicator.
- The Ghostface: Increased contrast on the Stalking meter.
- Visual Update
- Visual Update for all Coldwind Farm maps.
- The Doctor VFX Update
- Optimized Doctor VFX to improve performance.
- Reduced the intensity of the glitch and madness screen effects.
- The Twins Post-Release Update
- Charlotte can now rotate while waking up.
- Victor’s successful Pounce cooldown is 5 seconds (was 3 seconds).
- Victor can now move during the successful Pounce cooldown.
- Silencing Cloth grants Undetectable for 20 seconds (was 12 seconds).
- Iridescent Pendant inflicts Exposed for 30 seconds (was 12 seconds).