AC6 True Ending, Armored Core 6 Alea Iacta Est Allmind Ending
In the true fashion of Japanese video games, Armored Core 6 features several endings that players can get to experience based on their playthroughs. When it comes to AC6, there are three endings. The good ending, the bad ending, and the so-called AC6 Alea Iacta Est true ending. This guide explains how to get the Armored Core 6 true ending.
How to Get Armored Core 6 True Ending
If you want to see the AC6 Alea Iacta Est ending, you have to be very patient and dedicated. This ending is not hard to get because of any specific challenge, but because it is only unlocked after you finish the game twice. That means you have to start a New Game++ (not New Game+, which is your second run). The AC6 Alea Iacta Est ending demands three complete playthroughs.
When you begin your third run, you will notice some new missions that you have to do to get this ending. For instance, you have to succeed in the “Obstruct the Mandatory Inspection” mission in Chapter 1 and “Coral Export Denial” in Chapter 3. Also, some of the old missions will be different in some ways. For example, you will face some new enemies, or you will have some new choices for tasks during missions. New Game++ is focused on ALLMIND, which will start giving you missions directly in Chapter 3. To get the AC6 True Ending, you have to choose all the ALLMIND missions that are available. These include the following:
AC6 Alea Iacta Est Allmind Ending Guide
- Chapter 1 – Attack the Damn Complex
- Chapter 3 – Prevent Corporate Salvage of New Tech Eliminate the Enforcement Squads
- Chapter 3 – Coral Export Denial
- Chapter 4: Eliminate V.III (Decision mission) Chapter 4
- Chapter 4 – Reach the Coral Convergence (alternative objective compared to the standard version of the mission)
- Chapter 5 – Complete MIA mission
- Chapter 5 – Regain Control of the Xylem
- Chapter 5 Coral Release (defeat ALLMIND, the final boss)