For Honor Update 1.06 Full Patch Notes, Coming to PC First
Ubisoft has announced another update for For Honor. The patch will come out on April 25th for PC, and a little later to the consoles due to the certification process. The patch notes reveal a buff for Orochi, nerfs for Shugoki and Peacekeeper, improvements to network connectivity, other tweaks to gameplay, various bug fixes, and so on.
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Recently, the 1.05 update for For Honor went live for consoles. Now, fans of the game can look forward to another very hefty patch that will bring in a whole lot of bug fixes, buffs, nerfs and other improvements. It’s coming out on April 25th for the PC and to consoles at a later date. You can check out the full patch notes below.
Network
- Data exchanges between players are now more resilient to network fluctuations.
- Reduced the footprint of data exchanges to improve match experience under limited networking conditions.
Performance
- Multiple performance improvements increasing the framerate both in game menus and during matches.
- The LODs (Level of Detail) on ambient FX are now dynamically adjusted during matches to help ensure optimal performance.
- [Bug Fix] Fixed a performance degradation when the XBOX Home panel was being opened which sometimes triggered a simulation resynchronization.
Session/Match
- Reduced the rematch timer from 90 to 60 seconds.
- Join-in-Progress can now be enabled at the end of the match. When we will activate it at a later date, players leaving the session may be replaced by new players, which will allow a new match to occur more frequently.
- [Bug Fix] Fixed a bug causing a session to split, during matches under certain conditions, leaving each player in its own session with bots.
Messaging
- Expanded resync messages to differentiate between simulation resynchronization and session migration when the host leaves.
Game operation
- Added server-side networking configurations to allow faster stability tweaking.
- Added monitoring of simulation edge cases to improve our ability to further diagnose certain types of problems.
Network
- Data exchanges between players are now more resilient to network fluctuations.
- Reduced the footprint of data exchanges to improve match experience under limited networking conditions.
Performance
- Multiple performance improvements increasing the framerate both in game menus and during matches.
- The LODs (Level of Detail) on ambient FX are now dynamically adjusted during matches to help ensure optimal performance.
- [Bug Fix] Fixed a performance degradation when the XBOX Home panel was being opened which sometimes triggered a simulation resynchronization.
Session/Match
- Reduced the rematch timer from 90 to 60 seconds.
- Join-in-Progress can now be enabled at the end of the match. When we will activate it at a later date, players leaving the session may be replaced by new players, which will allow a new match to occur more frequently.
- [Bug Fix] Fixed a bug causing a session to split, during matches under certain conditions, leaving each player in its own session with bots.
Messaging
- Expanded resync messages to differentiate between simulation resynchronization and session migration when the host leaves.
Game operation
- Added server-side networking configurations to allow faster stability tweaking.
- Added monitoring of simulation edge cases to improve our ability to further diagnose certain types of problems.
Bleed
- [Bug Fix] Bleed should no longer be applied without contact.
Peacekeeper
- Light Attack Miss recovery branching into Chained Light Attack delayed by 100ms.
- Chained Light Attack recoveries on Interrupt Block increased to 700ms (from 600ms).
- Chained Light Attack recoveries on Hit increased to 700ms (from 500ms).
Lawbringer
- [Bug Fix] Light attack after Shove can no longer be blocked if opponent changes stance
- Updated Shove attack’s area of effect
- Updated post-Shove Light attack’s area of effect
Warden
- Shoulder Bash cancel timing into Guard Break reduced to 300ms before end of startup (from 100ms before end of startup).
- Uninterruptible Stance timing on fully-charged Shoulder Bash startup reduced by 100ms in order to match the revised Guard Break cancel timing.
- Cancelling Shoulder Bash into Idle now causes a 200ms recovery with no defense (Wardens used to cancel out of Shoulder Bash instantly into Idle).
- The fully-charged visual and audio effects, will now only play once the cancel window is closed.
- Non-charged Shoulder Bash recovery on Miss increased to 800ms (from 700ms)
- [Bug Fix] Fixed an issue causing the Warden to spin around on hit with Shoulder Bash
- [Bug Fix] Shoulder Bash ability to bump external target no longer overlaps with locked target
Berserker
- [Bug Fix] Fixed issue on Throws causing opponents to get knocked down earlier.
Orochi
- Hurricane Blast has Uninterruptible Stance.
- Added Uninterruptible Stance Icon to Moveset page.
- [Bug Fix] Fixed rotation so that victim of Hurricane Blast always faces the Orochi when stabbed.
Shugoki
- Charge of the Oni no longer knocks down on contact
- Charge of the Oni’s 400ms startup is fully dodgeable
- Charge of the Oni trajectory can no longer be adjusted with the left stick
- Shugoki cannot regenerate stamina during Charge of the Oni