While wandering throughout the Commonwealth in Fallout 4 you will come across 13 different companions, and each one of them has unique abilities, personality and perks. If you want to find out more about Companions and where to find them check out our detailed guide
Fallout 4 Companions.
List of Companion Perks
As you travel, you’ll have the opportunity to enlist Companions to help you on your journey. Companions can help you in combat, haul gear and if you increase relationship level with your companion, they provide you with special perks. Each companion has an unique perk, which remains active as long as the companion is following you. You may only have one companion at any given time. Companion’s perk is active regardless of the distance between you and companion.
Companion | Location | Type | Quest | Romance | Perk |
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Cait | Combat Zone | Human female | Benign Intervention | Yes | Trigger Rush |
Codsworth | Sanctuary Hills | Robot | None | No | Robot Sympathy |
Curie | Vault 81 | Robot | Emergent Behavior | Yes | Combat Medic |
Danse | Cambridge Police Station | Human male | None | Yes | Know Your Enemy |
Dogmeat | Red Rocket Gas Station | Animal | None | No | No |
Deacon | Old North Church | Human male | None | No | Cloak and Dagger |
Hancock | Goodneighbor | Ghoul male | Recruiting Hancock | Yes | Isodoped |
MacCready | Goodneighbor | Human male | Long Road Ahead | Yes | Killshot |
Valentine | Vault 114 | Synth male | Long Time Coming | No | Close to Metal |
Piper | Diamond City | Human female | Story of the Century | Yes | Gift of Gab |
Preston Garvey | Museum of Freedom | Human male | None | Yes | United We Stand |
Strong | Trinity Tower | Mutant male | None | No | Berserk |
X6-88 | The Institute | Synth male | None | No | Shield Harmonics |