Home » Dying Light » Dying Light Blueprint Locations in the Slums
Blueprints are schematics needed for crafting weapons and weapon upgrades. You can acquire them as mission rewards, collect them around the city, buy them from vendors and through other game activities.
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When you use your survival sense, if there is a blueprint nearby, it starts glowing with bright green color. Blueprints can enhance your combat experience by adding bleed, fire, lighting effects and, in general, they are extremely fun to have. They also have fun names that reflect the place they can be found at. In the guide bellow you can find names and locations of all blueprints that we have found so far, ordered by locations where we found them. We were going through the Slums map in the following directions: North-East-South-Central-West.
Effects: Burning (adds Medium Fire effect to your attacks). Components: 2x Metal Parts, 1x Duct tape, 1x Household Supplies, 2x Aerosol, 1x Gauze. Base Weapons: Two handed hammer, Pickaxe, Two handed axe.
Found behind a shack in northeastern Slums. Follow the river to find this small hidden place. Open the box behind the shack to collect the blueprint.
Follow the river to this hidden place.
Behind the house, inside the box.
Heavy Welder Blueprint Map Location.
Stay Down
Effects: Impact (adds Medium Impact boost to your attacks). Components: 2x Metal Parts, 2x Duct tape, 1x Plastic, 2x Chemicals, 1x Power Cable. Base Weapons: Two handed hammer, Pickaxe, Two handed axe.
Found within one of the blue containers next to the safe house area in northeastern Slums.
Inside one of the metal cargo containers.
On a desk, next to the laptop.
Stay Down Blueprint Map Location.
Puke’N’Nuke
Effects: Toxic (adds Medium Toxic effect to your attacks) and Burning (adds small Fire effect to your attacks). Components: 1x metal Parts, 1x Alcohol, 1x Household Supplies, 2x Aerosol, 4x Toxic Lichen, 1x Electronics. Base Weapons: All weapons except two handed ones.
This is a rather hard to find blueprint. You have to find a path you can climb along in northeastern Slums. There is a small canyon in this area. Approach it from the far east and follow its northern line. This takes you to a large platform/grassy area. From here keep walking to the west and climb to the higher area. On top of the next higher area you should spot a large tree and a metal barrel with burning wood inside of it. Blueprint is inside a nearby chest.
Follow this path.
Starting location of the shown path.
Location of the blueprint loot box.
Puke’N’Nuke Blueprint Map Location.
Cattle Stamp
Effects: Bleeding (adds Medium Bleeding effects to your attacks). Components: 1x Metal parts, 1x Duct tape, 1x Nails, 2x Blade, 1x Gauze. Base Weapons: Small hammer.
Inside a safe house area north from the main bridge. Blueprint is on a wooden table, bellow a red/white metal roof, close to the nearby vendor.
Close to the vendor.
Cattle Stamp Blueprint Map Location.
Surprise MFs!!!
Effects: Electricity (adds Small Electric discharge to your attacks) and Toxic (adds Small Toxic effect to your attacks). Components: 2x Metal parts, 2x String, 1x Alcohol, 4x Toxic Lichen, 2x Batteries, 1x Electronics. Base Weapons: Wrench, Small hammer, Pick, One handed axe, Crowbar, Baseball, bat, Police baton, Military shovel.
On top of the largest main bridge pillar. In order to climb to this area you should get on a large support cable that you first come across to your left if you come from the Slums. Follow this line until you reach the metal platforms. Use them to climb on top of the bridge’s pillar. Blueprint is inside a small yellow metal box.
Go along the bridge’s support cable.
Until you reach the end of the cable and the start of the metal platform.
Climb to the top.
Surprise MFs!!! Blueprint Map Location.
Spiked Collar
Prerequisite: Story Mission “Pact with Rais”, completed part – Search the huts for the leader. Effects: Bleeding (adds Medium Bleeding effect to your attacks). Components: 1x String, 4x Herb, 1x Nails, 2x Blade, 1x Gauze. Base Weapons: Baseball bat, Pipe.
Inside a house that has a boat leaned against one of its sides. There is a “Golden Hammer” workshop sign located above the large garage entrance. Blueprint is inside the workshop, on a wooden desk, close to the window.
Inside the Golden Hammer workshop.
Spiked Collar Map Location.
Natural Medkit
Prerequisite: Story Mission “Pact with Rais”, completed part – Search the huts for the leader. Effects: Medkit made out of herbs. Components: 3x Herb. Special Thanks: We would like to thank Austin C for additional information.
Inside the same fishing village as the previous blueprint. This one is located on the second floor of the house in the center of the village.
On the table, second floor of the house.
Medkit Schematic Map Location.
Sophia’s Healing Recipe
Prerequisite: Side Mission “Dulse”. Effects: Medkit made out of Underwater Algae. Components: 4x Underwater Algae.
“Dulse” is obtainable from the mission board inside the fishing village once you are doing (or have completed) main story mission “Pact with Rais”, (you need to have completed step “Search the huts for the leader”).
You can accept the side mission from the board.
Mission Board Map Location.
Standard-Issue Hellfire
Effects: Burning (adds small Fire effects to your attacks). Components: 1x Metal parts, 1x Gauze, 1x Aerosol. Base Weapons: Any Melee weapon.
Sold by vendors.
EXPCalibur Blueprint
Effects: This is a weapon blueprint. Components: 5x Electronics, 10x Metal Parts, 10x Plastic, 10x Tin can, 10x Alcohol, 1x Bolter tissue.
Found on a rock peaking out of the sea far from the shore in southeastern Slums area. There is a giant weapon on top of the dead body that you have to pick up first. You have to hold the action button (F on PC) for several minutes. Once you do it, the body burns down and reveals the schematics.
After you collect the sword wait for the body to burn down.
Location of the EXPcalibur blueprint.
Electricutter
Effects: Bleeding (adds Small Bleeding effect to your attacks) and Electricity (adds Small Electric discharge to your attacks). Components: 2x Metal parts, 1x Duct tape, 1x Alcohol, 2x Blade, 2x Batteries, 1x Electronics. Base Weapons: Long knife, Short knife.
Inside the eastern electric substation. This area is where side quest Voltage happens. There is a small room inside this electric station. Inside of it you should find a chest and the blueprint inside.
Rather sad message on the wall of the blueprint room.
Open the blueish box to collect the schematic.
Electriccuter Blueprint Map Location.
Short Circuit
Effects: Electricity (adds Medium Electric discharge to your attacks). Components: 1x Metal Parts, 2x Duct tape, 1x Plastic, 2x Batteries, 1x Power Cable. Base Weapons: Pick, Cleaver, Sickle, Short sword, Blade.
Inside the central electric network station. Go inside a metal fence enclosed area in southeastern part of the station and you should spot a small yellow box on the ground there. This box contains the Short Circuit blueprint.
Use the nearby tall wall to reach this location.
Short Circuit Blueprint Map Location.
Zazhigalka
Effects: Burning (adds Medium Fire effect to your attacks). Components: 1x Metal Parts, 1x String, 1x Nails, 2x Aerosol, 1x Gauze. Base Weapons: Police baton, Baseball bat, Crowbar.
On top of a bus, within the area of the first safe house. There is a guard next to blue sandbags and a yellow box that contains the blueprint.
On top of the bus.
Zazhigalka Bluepring Map Location.
All-Purpose Toxic Striker
Effects: Toxic (adds small Toxic effect to your attacks). Components: 1x Metal Parts, 4x Herb, 4x Toxic Lichen. Base Weapons: Any Melee weapon.
Can be bought from vendors in the Tower (or other safehouses) for 800$.
Industrial-Grade Leech
Effects: Bleeding (adds small Bleeding effect to your attacks). Base Weapons: Any Melee weapon.
Can be bought from the vendor in the Tower for 800$.
Fastball Special
Effects: Impaact (adds small Imapct boost to your attacks). Components: 1x Metal Parts, 1x Household Supplies, 1x Chemicals. Base Weapons: Any Melee weapon. Special Thanks: We would like to thank Tom for additional information.
Can be bought from vendors in the Tower (or other vendors) for 800$.
Electrician
Prerequisite: Side Mission “Electronic Parts”. Effects: Electricity (adds medium Electric discharge to your attacks). Components: 1x Metal Parts, 1x Nails, 1x Plastic, 2x Batteries, 1x Power Cable. Base Weapons: Wrench, Small hammer.
You can accept this mission from the mission board on the first floor of the Tower, as you reach story mission “Siblings”.
Side Mission Starting Location.
Blueprint is given at the end of the side mission.
Grill’em and Kill’em
Prerequisite: Side Mission “Lighter Gas”. Effects: Electricity (adds Small electric discharge to your attacks) and Burning (adds Medium fire effect to your attacks). Components: 2x Metal Parts, 1x Alcohol, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics. Base Weapons: Wrench, Pick, Military shovel, Cleaver, Sickle.
Side Mission is available from the mission board at the bottom of the Tower. This mission becomes available once you complete the first set of side missions on the same board. The story mission that was active at the time is “Siblings”.
Lighter Gas side mission starting area.
Blueprint reward.
SiCK Bomb Blueprint
Effects: This is a weapon blueprint. Components: 20 Underwater Algae, 5x Alcohol.
On the Tower’s rooftop you can find a checkers board. In order to acquire the blueprint you have to play the game. Once you play your move, use the elevator to reach the first floor. Use it again to go back up and reach the roof via stairs. Play another move. Repeat this action three more times to win the game and acquire the blueprint that your opponent left behind on the checkers board.
Checkers board location.
Blueprint for as a win reward.
Location of the Tower and part of the rooftop with the checkers board on it.
Fire Launcher
Prerequisite: Defend Faruk Survivor.
Effects: Impact (adds Small impact boost to your attacks) and Burning (adds Medium fire effect to your attacks). Components: 2x Metal Parts, 1x Duct tape, 2x Household Supplies, 2x Chemicals, 2x Aerosol, 1x Electronics. Base Weapons: Wrench, Small hammer, Pick, One handed axe, Police baton, Baseball bat, Crowbar.
Faruk is just next to the Tower sitting on a sofa. If you succeed in saving him while he does his errands he gives you the blueprint.
Faruk is one crazy guy, he stills give an awesome blueprint.
Faruk Map Location.
GTFO
Prerequisite: Defend Omar Survivor. Effects: Impact (adds Medium impact boost to your attacks). Components: 1x Metal Parts, 1x String, 2x Plastic, 2x Chemicals, 1x Power Cable. Base Weapons: Long knife, Short Knife.
You can find Omar outside of the Tower. This was one of the funniest things I’ve found in Dying Light.
Oman starts the event.
Oman Map Location.
Thorn Crown
Effects: Bleeding (adds Small Bleeding effect to your attacks) and Electricity (adds small Electric discharge to your attacks). Components: 1x Metal Parts, 1x String, 2x Nails, 1x Blade, 2x Batteries, 1x Electronics. Base Weapons: Pipe, Baseball bat.
Inside a larger garage of a two story building. In order to enter this garage you have to raise one of its closed metal doors. Once you do it, the blueprint is located inside a small yellow box, on top of a wooden table.
Inside the closed garage.
On the table, under the poster.
Thorn Crown Blueprint Map Location.
Blueprint 230V
Effects: Electricity (adds Medium Electric discharge to your attacks). Components: 1x Metal Parts, 1x Duct tape, 2x Plastic, 2x Batteries, 1x Power Cable. Base Weapons: Long knife, Short knife.
Inside a safe house that is located just north of the Tower. It is rather easy to find the blueprint as it is placed on a small wooden box, next to the candle.
Next to the bed.
230V Blueprint Map Location.
Barbershop
Effects: Bleeding (adds Medium Bleeding effect to your attacks). Components: 1x Metal parts, 4x Herb, 1x Alcohol, 2x Blade, 1x Gauze. Base Weapons: Long knife, Short knife, Cleaver, Blade, Military shovel.
Inside a three story house that is located south from the first highway curve that continues into a long stretch of road leading straight. Area east of this house is on the same level as its second floor. This is also the floor where the blueprint is hidden inside one of the small wooden boxes, on top of the shelf.
No need to climb up to the second floor from this area.
Inside one of the wooden boxes.
Barbershop Blueprint Map Location.
Pocket Lighter
Effects: Burning (adds Medium Fire effect to your attacks). Components: 1x Metal Parts, 1x Duct tape, 1x Household Supplies, 2x Aerosol, 1x Gauze. Base Weapons: Long knife, Short knife.
Found inside a pharmacy. Side mission “Goodnight Mr. Bahir” leads you to this location, where you have to defeat a couple of thugs that produce bad drugs. Large back entrance leads to a room with a blueprint inside.
Inside the cabinet.
Pocket Lighter Blueprint Map Location.
Glowing Stick
Effects: Electricity (adds Small Electric discharge to your attacks) and Burning (adds Small Fire effect to your attacks). Components: 1x Metal parts, 1x Duct tape, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics. Base Weapons: Pipe, Police baton, Crowbar, Baseball bat.
On top of the railroad overpass there is a brown bus. Railroad and the overpass are located in western central Slums. Blueprint is on the driver’s seat.
Inside this bus.
On the driver’s seat.
Glowing Stick Blueprint Map Location.
Welder
Prerequisite: Story Mission “Pact with Rais”, part – “Persuade” Jaffar. Effects: Burning (adds Medium Fire effect to your attacks). Components: 1x Metal parts, 1x Duct tape, 1x Nails, 2x Aerosol, 1x Gauze. Base Weapons: Wrench, Small hammer, One handed axe, Pick, Cleaver.
Found inside Jaffar wheelstation garage, on a work desk, next to a blue locker.
Garage door opens once you are on the mission “Pact with Rais”.
Welder Blueprint Map Location.
Ben Franklin’s Key
Prerequisite: Story Mission “Pact with Rais”, part – “Persuade” Jaffar. Effects: Electricity (adds Small Electric discharge to your attacks).
Vendor at Jaffar wheelstation garrage sells this item for 800$. You can also buy it from any other vendor.
Vendor that sells the blueprint.
Vendor’s map location.
Kurt’s Bombs
Prerequisite: Side mission “The Big Bang Thesis”. Effects: This is a throwing weapon. Components: 1x Nails, 1x Household Supplies, 1x Chemicals, 1x Tin can.
This mission becomes available once you are on the main story mission “Siblings”. It is given over the radio. Side mission ends at Jaffar wheelstation garage.
Kurt at Jaffar wheelstation gives the blueprint as reward at the end of the story mission.
Zaid’s Flares
Prerequisite: Side Mission “Firebug”. Effects: This is a flare that you can use to replace the standard one because it lasts longer than the regular ones. Components: 1x Tin can, 1x Chemicals, 1x Household Supplies.
Side mission “Firebug” becomes obtainable as you reach the story mission “Siblings”. Side mission ends in Jaffar wheelstation.
Zaid gives you the blueprint at the end of the side mission “Firebug”.
Zaid’s Map Location.
Dahlia’s Shroom Potion
Prerequisite: Side Mission “Witch Queen”. Effects: This is a potion. Gives you camouflage upon usage, but it also mess up the key binds for movements. Components: 2x Alcohol, 1x Gauze, 1x Fluorescent Shrooms.
This side mission becomes available during the story mission “Siblings”. Dahlia, side mission and blueprint giver, is found in the safe zone where a jumping challenge “Jealous Runer” can be started.
Dahlia gives the both mission and the prize.
Dahlia Map Location.
Dentist
Effects: Toxic (adds Medium Toxic effect to your attacks). Components: 1x Metal Parts, 1x String, 4x Herb, 4x Toxic Lichen, 1x Gauze. Base Weapons: Crowbar.
Inside a larger beige colored tent, next to the large metal depot. Blueprint is on the small desk, next to the laptop and the microscope.
Inside the tent.
On the table.
Dentist Blueprint Map Location.
Filthy Blade
Effects: Bleeding (adds Medium Bleeding effect to your attacks) and Toxic (adds small Toxic effect to your attacks). Components: 1x Metal Parts, 4x Herb, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics. Base Weapons: Long knife, Short knife.
Inside the storage room of a gas station. There is a hard lock you need to pick at the entrance of this room. Once you unlock it, you can find the schematic on top of one of the shelves.
On the shelf.
Filthy Blade Blueprint Map Location.
Poison Pen
Effects: Toxic (adds Medium Toxic effect to your attacks). Components: 1x Metal parts, 1x Nails, 4x Herb, 4x Toxic Lichen, 1x Gauze. Base Weapons: Police baton.
Search for Harran Public School. Inside of its yard there should be a beige colored tent. Next to the whiteboard, inside the tent, is the blueprint.
In the public school yard.
Next to the whiteboard.
Poison Pen Blueprint Map Location.
Water Current
Effects: Electricity (adds Medium Electric discharge to your attacks). Components: 1x Metal Parts, 1x String, 1x Plastic, 2x Batteries, 1x Power Cable. Base Weapons: Pipe.
Found on a desk inside a safehouse. You should know the location of this safehouse since it is part of one of the first main story missions – “First Assignment”. The safehouse is just north of the long highway turn.
On the desk, next to the chair.
Water Current Blueprint Map Location.
Stinky Edge
Effects: Toxic (adds Medium Toxic effect to your attacks). Components: 1x Metal Parts, 4x Herb, 4x Underwater Algae, 4x Toxic Lichen, 1x Gauze. Base Weapons: Long knife, Short knife, Sickle, Blade, Military shovel, Cleaver, One handed axe.
Inside a room on the second floor of the Bites Motel. Blueprint is behind locked door, on the shelf, between the television and the closet.
Inside the locked room.
Next to the TV.
Stinky Edge Blueprint Map Location.
Zappo
Prerequisite: Help survivor Nick reach the tower (protection side mission event). Effects: Electricity (adds Small Electric discharge to your attacks) and Burning (adds Small Fire effect to your attacks). Components: 1x Metal Parts, 1x String, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics. Base Weapons: Long knife, Short knife.
This should be the first protection event you come across. Release Nick from the van and protect him as you reach the tower, where he gives you the blueprint in return.
Nick is inside the van.
Location of the beginning point of defend the NPC event.
Nick rewards you with the blueprint once you escort him to the tower.
Zombie Classic
Prerequisite: Complete side mission The Prodigal Son. Effects: Electricity (adds Medium Electric discharge to your attacks). Components: 1x Metal Parts, 1x Duct tape, 1x Plastic, 2x Batteries, 1x Power Cable. Base Weapons: Machete.
The Prodigal Son side mission becomes available at the end of the main story mission “Pact with Rais”. You can accept it from Alexei at the second antenna tower that you have to climb on top of as the part of the main story mission “Pact with Rais”. Once you complete the side mission “The Prodigal Son” Alexei gives you the blueprint as a reward.
Alexei gives you the blueprint once you protect him.
Alexei blueprint Map Location.
Home Run
Prerequisite: Complete side mission The Prodigal Son. Effects: Impact (adds Medium Impact boost to your attacks). Components: 1x Metal Parts, 1x Duct tape, 1x Nails, 2x Chemicals, 1x Power Cable. Base Weapons: Pipe, Police baton, Crowbar, Military shovel, Wrench, Small hammer, Pick, One handed axe, Baseball bat.
At the end of the side mission “The Prodigal Son” you save Alexei from the thugs. He also hides in the room that was locked before. This room becomes unlocked at the end of the side mission and you can collect the blueprint there.
Inside the previously locked room.
Home Run Map Location.
Korek Machete Blueprint
Effects: This is a weapon blueprint. Components: 10 Alcohol, 20 Metal Parts.
Found on top of a building located close to a gas station (as marked on the map bellow). It is a rather difficult task to climb on top of this building, and there is probably only one way to do it. You have to use the air conditioner near the hallway at the center of the building to push yourself toward the lamp on the side of the nearby balcony. Once you are on top of this lamp, progress toward the building’s rooftop. Once there you should spot a bunch of boxes piled one on top of each other, close to the building’s rooftop maintenance room. Between the same room and the boxes there is a small gap with a blue box. Hit the box numerous times to make it open and reveal the schematic. This extremely powerful weapon is worth the effort.
Follow this route to get to the rooftop.
Jump on the small gap and hit the box until it opens.
You missed a few 🙂
Airport security, Bad Hangover, Tru-action Electric Baseball, Exorcist, Fastball Special, Standard Issue Hellfire….:) You’re welcome 🙂
Korea machete cannot be used on nightmare mode.
In the section that tells the local of water current that is not true that building is not a safe house it’s a power substation.
the goddamn Korek Machete blue box just doesnt open! Tried hitting with everything i got and it just doesnt open. Any ideas anyone.
Your suppose to kick the box/ tap square 80 times to open it, hope that helps the person who cant open the korek machete case
You hit it 75 times
you got to kick the box it will say use and you got to click the use button like 50 times then it will come open.
the blue box containing the weapon’s Blueprint inside. Drop into the alcove, and kick the box around 76 times.
Thorn crown must have some prerequisite – at start garage doors are shut.
Anyone found the throwing knives blueprint? Its suppose to be in the slums. Cant find it anywhere.
here’s another:
#18- Natural Medkit
Location: In the medical building in the fishing village on the east side of the Slums. Easily found during the story mission “Pact with Rais.”
Effect: Produces 2 medkits by using herbs, instead of alcohol and gauze
Rank: White
also add:
#10- Glow Stick
Location: Inside a brown bus on the overpass just to the west of the center of the slums.
Effect: Adds a small fire and small electric effect to pipes, police batons, crowbars, and baseball bats.
Rank: Purple
here’s one to add:
Bolter Poison: End of “Siblings” quest after you return the sample to Zere. (A T3 poison mod for all weapons)
You missed a few 🙂
Airport security, Bad Hangover, Tru-action Electric Baseball, Exorcist, Fastball Special, Standard Issue Hellfire….:) You’re welcome 🙂
You missed a few, I’m not going to tell you how to get them but I’ll be a smart arse and point it out anyway….
Can you give detail about base damage for all weapon… Easy for me to find which weapon have high damage…