How to Get Into the Palace in Dragon's Dogma 2 for Disa's Plot Quest
The “Disa’s Plot” quest in Dragon’s Dogma 2 requires you to search for evidence of Disa’s misdeeds. To do this, you are going to need to enter the palace and find the incriminating information there. Though, this isn’t as easy as it might first appear. Namely, when you try to get into the palace itself, you will get a message notifying you that this area is restricted entry. What this means is that you can’t just stroll up there and get what you need. No, instead you need to figure out how to get into the Palace in Dragon’s Dogma 2 for the Disa’s Plot quest. We’re going to show you how this can be done.
How to Enter Queen’s Palace in Dragon’s Dogma 2 Disa’s Plot Quest
The way that this gameplay element works is that there are certain areas in the game that you can’t walk freely in. For example, you can’t be seen by guards walking around the palace grounds at night, or they will put you in jail. Luckily, there is a way around this. Once you get this notification, Sonia – one of the guards there – will talk to you at the steps of the Royal Quarter, and ask that you follow her. She will then lead you to a staircase. Climb the stairs here, enter the room, and you will see that there is a chest there. Open it, and you will find the Marcher’s Helm, Marcher’s Armor, and Marcher’s Cuisses. This is the armor that the guards are wearing here. Equip it, and you will be able to move in the palace without being caught.
Next, leave the room, turn right, and continue walking forward until you reach another flight of stairs at the end of the hallway. Climb it, turn left, and then enter the first door on the right. This is the room that you are looking for. Approach the desk and you will see that there is a Torn Letter there. This is what you are looking for. Pick it up, and then, after a short cutscene, you’ll be able to bring this back to Captain Brant as evidence.