An unsanctioned video of The Division had appeared on Youtube, but it was promptly taken down due to copyright violations. Thankfully, the vigilant users of Neogaf had already taken it apart before it disappeared, so we’ve learned some new stuff about the game.
The video poster went through the settings menu before starting the game proper, so they were able to take a peek at the graphics options.
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Here are the sliders and switches they saw:
Vsync (on/off)
Frame Rate Limit (on/off)
Shadow Quality
Shadow Resolution
Spot Shadow Count
Spot Shadow Resolution
Contact Shadows
Post FX AA
Temporal AA
Sharpen Image (%)
Particle Detail
Enable Wind-affected Snow
Volumetric Fog
Reflection Quality
Local Reflection Quality
Sub-surface Scattering
Anisotropic Filtering
Parallax Mapping
Ambient Occlusion
Depth of Field
Object Detail (%)
Extra Streaming Distance (%)
Chromatic Aberration (on/off)
Lens Flare (on/off)
Vignette Effect (on/off)
Being able to finely tune the look of the game will be great – especially in light of Ubisoft’s track record when it comes to optimization and game-specific graphics card driver updates that do more harm than good. One of the posters also noticed controller support being mentioned in the menus, which is nice.
The same thread is also host to some Low/Ultra comparison shots. Take them with a grain of salt, since the game isn’t out yet and lots of things are subject to change.