Diablo 4 Crowd Control Explained
If you need the Diablo 4 crowd control explained, don’t worry, we’re here to help. In this guide, we will explain what crowd control in Diablo IV is and list the different effects and what they do. That should be plenty to save your skin if you get in a tight spot and monsters have you surrounded. Let’s begin!
What is Crowd Control in Diablo 4
Crowd control in Diablo 4 is the same thing as in every other game that has hordes of enemies attacking. It’s basically different things you can do to stave the onslaught and make dealing with monsters a little easier. We’re talking slowing creatures down, stopping them in their tracks, preventing them from attacking and/or using magic, and various combinations of these effects. Each class has their own methods for keeping the masses away from you, be it spells or just hitting things really hard. You get the idea. Now, I’m sure you’re wondering what the different crowd control effects are, so lets get into that.
Diablo 4 Crowd Control Effects List
In the list below, we are going to give you a list of different crowd control effects you can use in Diablo IV and briefly explain what they do. If we’ve missed any effects, let us know in the comments. Let’s begin!
- Chill – Slows enemy movement, triggers Freeze if built up over time.
- Daze – Enemies can move, but can’t attack or use spells.
- Fear – Enemies run away in the opposite direction.
- Frozen – Enemies can’t move, attack or use spells.
- Immobilize – Enemies can’t move, but can attack.
- Knockback – Pushes enemies back, just out of attack range.
- Knockdown – Enemies can’t move, attack or use spells.
- Rooted – Stops enemies from moving.
- Slow – Reduces enemy movement and attack speed.
- Stun – Enemies can’t move, attack or use spells.
- Tether – Holds enemies in a in a set area, usually around a temporary object.