Destiny Patch Notes - Update September 9th 2014
The first Destiny’s Patch Notes contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI.
Classes – General
- Removed subclass locking from builds.
- Adjusted the unlock order for all subclass trees.
- Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
- Agility now has more impact to move speed and acceleration.
TITAN
- General
- Catapult no longer has screen effects
- Striker
- Shoulder Charge now deals Arc damage instead of Kinetic
- Lightning Grenade shock damage increased by 66% (base 60 to 100)
- Amplify Super bonus-on-kill increased from 6% to 10%
- Flashbang no longer disorients ultra combatants
- Transfusion now has a 5-second cooldown before it can trigger again
- Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
- Defender
- Ward of Dawn now immediately regenerates your health on activation
HUNTER
- Gunslinger
- Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
- Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
- Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
- Gunslinger’s Trance buff duration increased from 10 to 15 seconds.
- Bladedancer
- Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
- Razor’s Edge distance traveled slowed and reduced
- Quickdraw now no longer requires a melee hit
- Blink now cancels invisibility when used
WARLOCK
- Voidwalker
- Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
- Nova Bomb Vortex effects now has displays for its victims.
- Energy Drain impact damage increased by 10% (base 100 to 110)
- Soul Rip super bonus on kill increased from 6% to 10% bonus
- Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
- Surge now grants a bonus to reload and weapon-ready speed
- Surge now activates when doing damage to an enemy instead of killing blow
- Surge agility buff increased by 33% (base 10 to 13)
- Sunsinger
- Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
- Flame Shield now activates when doing damage to an enemy instead of killing blow
- Flame Shield now provides a small overshield
- Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick
Weapons
- Removed weapon speed penalties from extended sprinting
- Capped inventory to 999 rounds
- Fixed several weapons that would display an incorrect magazine size
- Swapping weapons from inventory now only takes 50% of the ammo in PvE
Perks
- Return to Sender now procs more frequently by 15%
- Range Finder bonus reduced by 4%
- High Caliber Rounds damage to combatants increased by 67%
Assault Rifles
- Reduced the base Damage of all Assault Rifles by 7%
- Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
- Reduced the base Stability ranges by [8% to 80%], modified by weapon stat
Pulse Rifles
- Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
- Increased the base Stability range by [8% to 25%], modified by weapon stat
- Reduced the base Rate of Fire by [8% to 19], modified by weapon stat
Scout Rifles
- Reduced the base Damage of all Scout Rifles by 8%
- Fixed an issue that broke the fx for explosive rounds
Hand Cannons
- Increased the base Zoom of all Hand Cannons by 20%
- Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
- Increased the base Magazine size range by [8% to 20%], modified by weapon stat
- Reduced the base Accuracy range by [75% to 100%], modified by weapon stat
Sniper Rifles
- Increased the base Stability range by [6% to 100%], modified by weapon stat
Fusion Rifles
- Fusion Rifle charging is now more reliable.
Shotguns
- Improved Shotgun damage falloff networking.
- Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
- Reduced base Shotgun range by [1% to 7%], modified by weapon stat
HMGs
- Improved HMG projectile networking.
Vehicles
- Fixed audio dropouts from vehicles for local player.
Sparrow
- Dodging while boosting is now easier to execute.
Cabal Interceptor
- Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
- Reduced Rocket damage blast radius from 7 to 6 meters.
- Reduced Rocket damage falloff curves so they are less effective at long rangers
- Reduced Arming shape from 1 to 0.6 meters.
PVP
- Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
- Match completion XP and Glimmer awards increased.
- Match completion can now award Engrams.
- Playlists now unlock sequentially instead of based on character level.
- Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
- Ghost ammo collection disabled in all playlists.
- ‘Crushing’ voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining
Medals
- Mark of the Unbroken minimum threshold increased from 7 to 15
- Back in Action death streak threshold increased from 3 to 5
- Heating Up medal removed to avoid spam and player confusion
- Domination now only fires only once per domination zone per player
- Domination medal score increased from 40 to 125
Game Types
- Salvage Zones now do not return to the most recent salvaged relic locations
- Fixed a bug with Salvage probe offense points being given out incorrectly
- Fixed spawn policy content that caused bad behavior on (PS3 only)
Maps
First Light- Pike spawns reduced from 4 to 3.
- Interceptor spawns reduced from 2 to 1.
- Interceptor spawn times reduced to 2 minutes.
- Interceptor timer now does not start incrementing until after the game has started.
- Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
- Line-of-sight spawn influencers changed to reduce spawning near enemies.
- Level-of-detail volumes adjusted for better performance on slower platforms.
- Playable space volumes adjusted to remove exploit zones
- Level-of-detail volumes adjusted for better performance on slower platforms.
- Fixed a hole that let players see out of environment in the lower tunnel.
- Pike spawns reduced from 4 to 3.
- Interceptor spawns reduced from 2 to 1.
- Interceptor spawn timers reduced to 2 minutes.
- Interceptor timer now does not start incrementing until after the game has started.
- Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A
Activities
Missions
- Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
Strikes
- Strikes now award increasingly more Vanguard Marks at higher levels.
- Strikes now award significantly better Gear at lower levels.
- Fixed an exploit using Ward of Dawn against Sepiks Prime
Raids
- Raid condensed to two difficulty tiers, in order to get straight to the punishment.Levels adjusted.
- Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
Destinations
World
- Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
- Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
- Treasure chest glimmer drop rate reduced, but added Materials to loot table.
- Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
- Fixed various bugs where combatants were spawning in front of players
- Fixed bugs where too many combatants were spawning during some instances of the Vex Block event
Combatants
- Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
- Stealth Vandals should award XP now.
- Acyclic Geometer’s name now display properly.
- Fixed Hydras to reward the correct loot for Patrol missions on Venus
- Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.
Vendors
- Bounty introduction unlock moved from Level 6 to Level 4.
- Bounty Leads will be sent to characters upon reaching various milestones.
- Engram and Package tooltips now indicate what they can contain.
- Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
- Cryptarch reputation requirements to reach Rank 2 increased.
- Cryptarch reputation earned from purchasing Engrams are greatly reduced.
- Vanguard and Crucible Marks are now accruable beginning at Level 18.
Technical
- Fixed an issue with skill distribution that caused convergence to take much too long.
- Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.