Bloodborne Stats and Origins guide
When you first start creating your character in Bloodborne you might wonder what is the difference between initial attributes for different origins you can pick for you character. Each stat buffs a different aspect of your character and we’re going to try and help you decide by explaining each stat and origin.
Endurance – Attribute governing Stamina and resistances (stamina is used when you attack and dodge). Affects Stamina, Slow Poison RES, Rapid poison RES, Frenzy RES.
Strength – Attribute governing heavy physical weapon ATK. Determines whether or not you can use certain equipment.
Skill – Attribute governing more nuanced physical weapon ATK. Determines whether or not you can use certain equipment.
Bloodtinge – Attribute governing power of weapons that use QS bullets. Determines whether or not you can use certain equipment.
Arcane – Attribute governing power of arcane ATK. Determines whether or not you can use certain equipment.
There is another stat available, that is not affected by your origin choice, called Discovery and it governs chances of enemies dropping items when defeated. The higher this attribute the more you’ll find. This has direct effect on your drops, like luck stat in Diablo games would.
People are saying that Arcane is required to use some of the best offensive PvP items in the game, but at the same time some are calling it useless like adaptation seemed to be in Dark Souls. For min/maxers out there we will be creating a more advanced guide in the future, but for now we can provide you with this (speculative) data about hard and sofcaps on Bloodborne stats:
Here is a table of all the starting points for all origins:
Source of stat softcap/hardcaps and Arcane stat speculation: this reddit thread.
Based on your playstyle you can then decide which stat you’re going to improve with items later on in the game.
Bloodborne stats
Vitality – Attribute governing HPEndurance – Attribute governing Stamina and resistances (stamina is used when you attack and dodge). Affects Stamina, Slow Poison RES, Rapid poison RES, Frenzy RES.
Strength – Attribute governing heavy physical weapon ATK. Determines whether or not you can use certain equipment.
Skill – Attribute governing more nuanced physical weapon ATK. Determines whether or not you can use certain equipment.
Bloodtinge – Attribute governing power of weapons that use QS bullets. Determines whether or not you can use certain equipment.
Arcane – Attribute governing power of arcane ATK. Determines whether or not you can use certain equipment.
There is another stat available, that is not affected by your origin choice, called Discovery and it governs chances of enemies dropping items when defeated. The higher this attribute the more you’ll find. This has direct effect on your drops, like luck stat in Diablo games would.
People are saying that Arcane is required to use some of the best offensive PvP items in the game, but at the same time some are calling it useless like adaptation seemed to be in Dark Souls. For min/maxers out there we will be creating a more advanced guide in the future, but for now we can provide you with this (speculative) data about hard and sofcaps on Bloodborne stats:
Bloodborne stat softcap / hardcap
Stat | softcap | hardcap |
---|---|---|
Vitality | 30 | 50 |
Endurance | NA | 40 |
Strength | 25 | 50 |
Skill | 25 | 50 |
Bloodtinge | 25 | 50 |
Arcane | 25 | 50 |
Bloodborne origins
Beside providing you with a back story for your hunter, origins in Bloodborne also provide different starting stats. For those of you looking to min/max your character or have a certain playstyle you want to pursue, those few points of difference in starting stats will be a big deal. Waste of Skin is the origin you want to pick if you want to play the game on hard mode, since all stats in this origin are reduced.Here is a table of all the starting points for all origins:
Origin | Level | Blood Echoes | Vitality | Endurance | Strength | Skill | Bloodtinge | Arcane |
---|---|---|---|---|---|---|---|---|
Milquetoast Ordinary, happy upbringing. All attributes average. | 10 | 300 | 11 | 10 | 12 | 10 | 9 | 8 |
Lone Survivor Lone survivor of lost hamlet. High life essence and vigor. | 10 | 420 | 14 | 11 | 11 | 10 | 7 | 7 |
Troubled Childhood Suffered misfortune in youth. Highly resilient as a result. | 10 | 360 | 9 | 14 | 9 | 13 | 6 | 9 |
Violent Past Terribly violent past. Rash, but stronger for it. | 10 | 180 | 12 | 11 | 15 | 9 | 6 | 7 |
Professional Born specialist, fit for sleuthing or academia. | 10 | 240 | 9 | 12 | 9 | 15 | 7 | 8 |
Military Veteran Experienced in war. A soldier with strength and skill. | 10 | 320 | 10 | 10 | 14 | 13 | 7 | 6 |
Noble Scion Scion to a respectable line with faith in your pedigree. | 10 | 540 | 7 | 8 | 9 | 13 | 14 | 9 |
Cruel Fate Faced terrible hardships, but now confident in your purpose. | 10 | 500 | 10 | 12 | 10 | 9 | 5 | 14 |
Waste of Skin You are nothing. Talentless. You shouldn’t have been born. | 4 | 10 | 10 | 9 | 10 | 9 | 7 | 9 |
Source of stat softcap/hardcaps and Arcane stat speculation: this reddit thread.