Gunrunner Side Mission | Batman: Arkham Knight
Gunrunner is a most wanted side mission in Batman Arkham Knight. The first part of this mission is a part of the main story as well.
Since you want to save time and not lose the van, you might want to follow some guidelines:
This also represents the point from which you can start working on its completion. There are two additional franchise characters you’ll meet during this side mission. The entire goal is to find hidden weapon caches and destroy them. Although it can be a bit frustrating, the game rewards us with additional lore and upgrade points.
Basic Information
- Starts as a part of the main mission.
- Batman teams up with Nightwing to defeat Penguin (Cobblepot) and destroy his weapon caches.
- With the help of a new gadget (the disruptor), Batman marks weapon vans and follow them to cache hideouts.
- The relationship between Batman and Nightwing is what makes this side mission great. The ending is just…
- You can’t complete Gunrunner as soon as you get it. You have to progress with the story and bring the Batmobile to Founders’ Island. Check the side mission tab to get new intel from Nightwing about the whereabouts of weapon vans.
Rewards
- 11 Upgrade Points.
- New gadget: Disruptor (you’ll get it through the main story, gunrunner section part).
- Achievement/Trophy – “Cold World”, “Touch of Death”
- Access to Gotham Water Company where you can take one Miagani Island Riddler Trophy.
- Nightwing and Penguin character info & bios
Following a Weapons Van
This is the crucial part of the game. This is where you use your Disruptor on the weapons van and follow it to the secret hideout. You can fail this part by losing the van from your sight. This fail “only” wastes your time. Luckily, Nightwing gives you an additional weapon van location that you can check out shortly after.Since you want to save time and not lose the van, you might want to follow some guidelines:
- Don’t come too close to the weapons van with your Batmobile.
- Track the van with the disruptor before alerting the thugs inside.
- Following the van means gliding. Do not grapple toward the first point you are able to. Be sure to grapple toward the spot the van is going to.
- If the weapon van goes underground, do not follow it using the same tunnels. You can still see it from the streets. Follow it by gliding above.
- As you track the weapon van, there is a signal lock bar on the right. This indicates the maximum distance from the van. If this bar depletes or turns red, you are about to lose the van.
- Keep the van at a distance (150-200m).