Founders’ Island is the third part of Gotham you’ll unlock in Batman: Arkham Knight. As before, there will be Riddler Trophies waiting for you, hidden in curious places, waiting to be snatched.
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Getting them will unlock concept art, background stories and grant you WayneTech points. In this guide, we’re going to show you the locations of Founders’ Island Riddler Trophies and how to get them.
We’ve also prepared these other trophy location guides:
Click to enlarge mapGetting your Batmobile onto the island is imperative – you’ll need it to tear down walls and pull on stuff. After that, it’s all a matter of closely inspecting designated locations. Happy gliding!
1. On top of the lighthouse in the far north of the island.
2. Behind a breakable wall on the front side of the Trade House.
3. In a shack under the monorail behind the Trade House.
4. Behind a destructible wall by the water, in the construction yard in the north-west.
5. On the second-to-last floor of the train yard in the west.
6. On one of the terraces at Wayne Plaza, overlooking the Lex Corp buidling.
7. Beneath the ramp in front of Lex Corp.
8. In the militia base under the streets, in the south-eastern part of the island. Sneak through the opening.
9. On a staircase in the ruins in the western area.
10. Behind a breakable wall to the right from where you found #9.
11. In a tower near the building with the monuments.
12. Behind a destructible wall next to one of the monuments.
13. On a small pier under the bridge toward Miagani Island.
14. In the small building right next to the entrance to the shipyard.
Puzzle Trophy Locations
These trophies can be a bit harder to obtain – some of them are accessible only after finishing certain missions or acquiring gadgets and upgrades. They are represented by yellow marks on our map.
15. Enter from the tunnel, then go through the second door on the left, blow up a wall and get the trophy.
16. Break the wall with the cannon, then enter to get the trophy.
17a. Use the winch and power the socket behind GCPD on Bleake Island to start the race. Leave the car.
17b. If you’re fast enough, you’ll get to snatch the trophy.
18. Move the generators with the winch, using remote electric charge on them to lead the ball through the maze.
19. Use the voice synthesizer to send the robot to the trophy and back. Help him by disabling the turret with remote hacking device.
20. Use the voice synthesizer to lead a robot onto the switch. Go inside and beat all the robots.
21a. Shoot the generator with the remote electric charge, then hit the question mark with the batarang to isolate the turrets.
21b. When you get the trophy, robots will show up. Use remote batarang on the question mark to let the turret handle them.
22. Pull the weight with the winch, then use quickthrow batarang to hit the question marks.
23. Use the winch on the socket, then the voice synthesizer on the robot to send him onto the switch.
24. Use the winch to open the door, then stand on the green switch. Go outside and glide into the room without touching the red switches.
25a. Step onto the switch on the skyway at Logerquist Towers to start the race.
25b. The finishing line is under the ground – you’ll probably have to try several times.
26a. Scan the sign, then follow the trail of question marks.
26b. Shoot the final mark and enter the building.
27. Use the voice synthesizer to send the robot onto the switch, then go and stand on the other. Grab the trophy with the batclaw.
28. Open the door with the winch, stand on the switch and pick the trophy with the batclaw. Quickly switch to batmobile to grapple the spike trap.
29a. Scan the green sign, then follow the trail of question marks to your goal.
29b. Jump onto the building using the ramp, shoot the final mark and enter.
30a. Climb the building next to the Vicky Vale billboard on Miagani island. Stand on the switch to start the race.
30b. You’ll probably have to land close to it and use the Batclaw to get it.
31a. Land onto the container, then use the voice synthesizer to send the robots to the right, under the container.
31b. Hit the question mark on the container with the batarang to crush the robots. Go down and get the trophy.
32a. Pull out the weights in the designated order using the winch. You’ll have to act fast, they retract.
32b. Throw a remote batarang through the opening and hit the question mark.
41. On a platform beneath the crane on the eastern side of Port Adams.
Subway Tunnel Trophies
Click to enlarge mapThere’s an underground tunnel you’ll get to access during one of the main story missions, with several trophies inside. We’ve marked the entrance to the tunnel with a red “E” on our map.
33. In a room above the train parking area.
34. In an appendix close to the entrance, guarded by a tank.
35. On the roof of the small room next to the water canal.
36. On a chair, in a corner, next to some machines.
37. On the walkway above the crossroads in the tunnel.
38. On the top of the wooden scaffolding in a dead end in the northern part of the tunnel.
hi I’ve end this game and riddler challenges but I just could find 238 trophy from 243 and I need a marked thug to locate the 5 else trophy but I can not find a marked thug and I can not find the trophies how can I locate these trophies?
Dan, you need to drive ALL the way back to the very beginning, get on the elevator ramp, and fire at a thingy and rev the engine. Get out and use detective mode if you cannot find the thingy. It drove me crazy til i found it.
I need help with 29b. If i jump over on the ramp, then you cannot get the target to appear as you have left scanning mode in battle mode and i cannot jump in battle mode???
HUGE thanks for this, I needed the a trophy and a riddle on this island and wasn’t getting the locations from interrogating, found the trophy in Pyg’s place and as I enter I realize the riddle I’m missing is also in there. 🙂
Number 26 takes you to a man hole. Grapple up to see its location then start the scan again once it’s at the man hole race back to it with the batmobile and start scanning immediately.
Actually on number 24 if you release the winch from the batmobile you can use the line launcher to cross over the red switches. That’s much easier than trying to glide into the room.
Where the hell did you go to get to 26? When I follow the question marks it leads to a fan in the ceiling above the tunnel. There is no trail leading to a building.
How do you exit the subway tunnels in Founders. I collected all the trophies there after finishing the game but cant find the way out. game doesnt save after the last trophy for me to exit either. help anyone?
hi I’ve end this game and riddler challenges but I just could find 238 trophy from 243 and I need a marked thug to locate the 5 else trophy but I can not find a marked thug and I can not find the trophies how can I locate these trophies?
Or the one that in the jungyard in the grabby dodad
Has anyone get the trophy you see right as you come from Miagani I could use some pointers
Dan, you need to drive ALL the way back to the very beginning, get on the elevator ramp, and fire at a thingy and rev the engine. Get out and use detective mode if you cannot find the thingy. It drove me crazy til i found it.
I need help with 29b. If i jump over on the ramp, then you cannot get the target to appear as you have left scanning mode in battle mode and i cannot jump in battle mode???
HUGE thanks for this, I needed the a trophy and a riddle on this island and wasn’t getting the locations from interrogating, found the trophy in Pyg’s place and as I enter I realize the riddle I’m missing is also in there. 🙂
How is this numbered? I can’t seem to find the ones that I need and I’m not gonna look in every single spot…
Number 26 takes you to a man hole. Grapple up to see its location then start the scan again once it’s at the man hole race back to it with the batmobile and start scanning immediately.
Actually on number 24 if you release the winch from the batmobile you can use the line launcher to cross over the red switches. That’s much easier than trying to glide into the room.
Where the hell did you go to get to 26? When I follow the question marks it leads to a fan in the ceiling above the tunnel. There is no trail leading to a building.
This sounds like its a Founders Island N. 30 trophy?
No. 26 you will have to jump out of Batmobile into the fan and call the mobile to you to finish with the trail.
You just left out trophy 10 completely ignored it.
How do you exit the subway tunnels in Founders. I collected all the trophies there after finishing the game but cant find the way out. game doesnt save after the last trophy for me to exit either. help anyone?
This guide is absolutely useless.
Have you made a guide?