Injustice 2 August Update is Live, Patch Notes Released
The August update for Injustice 2 is live, along with the full notes. The patch is pretty hefty, and it brings a ton of various fixes, including general, stage-specific, and character-specific. The update brings numerous bug fixes and various character tweaks to improve overall balance.
Injustice 2 just got a huge August update. There’s a lot to go through; the patch notes are really lengthy. NetherRealm is working hard to keep the game as balanced as possible, and the update introduces many tweaks to characters and stages. There’s also a long list of gameplay and bug fixes.
Below, you’ll find the list of general gameplay fixes. For the full patch notes, including stage-specific and character-specific fixes, visit the official Injustice 2 website.
- General stability improvements
- Many move list corrections
- Fixed some currency/mother box exploits
- Many improvements to the stability of King of the Hill
- Improvements to AI logic
- Attacks that collide with a Roll Escape’s invulnerability now act as if they have missed (previously this acted as a block)
- Flip Stance button can no longer activate a roll when you are knocked down
- Medium Attack and Heavy Attack can no longer activate a roll when you are knocked down with Button Shortcuts On in controller settings
- Fixed a one frame window in which diagonals could be used for specials when performing a cancel or wakeup attack with Input Shortcuts set to Off
- Holding directions no longer stores that direction in the buffer for dashing with Alternate Controls set to On
- Fixed some rare occurrences of a match extension that would not cause both players to be reset to neutral
- Fix for a one frame window that could cause a dash in the wrong direction if the opponent has just performed a teleport
- Fixed issues with visual effects not disappearing correctly after being evaded by a projectile immune move
- Fixed bug causing some non-projectile attacks being able to be avoided by projectile immune moves in rare circumstances
- Improved hotfix data application to apply right after boot when available
- There is now an Overflow Warning which notifies the player when their overflow is full
- Added icons to show when playing with Competitive Mode On or in Tournament Mode to the gameplay HUD
- Improved display of Daily Challenges in the Main Menu
- The following changes previously disabled in Competitive/Tournament mode are now enabled for all modes:
- Atrocitus — additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling
- Bane — Mercenary’s Elbow when meter-burned will no longer do unscaled damage
- Black Adam — Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner
- Braniac — If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed
- Captain Cold — No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge
- Superman — Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances