Call of Duty: Black Ops 3 Update Live, Full Patch Notes Released
Activision has released a new patch for Call of Duty: Black Ops 3. Aside from general stability improvements, the patch brings a lot of new stuff to the Zombies part, as well as a long, long list of bug fixes, both global and specific.
There’s a new patch out for Call of Duty: Black Ops 3. According to the official website, it’s available on PlayStation 4 and Xbox One. The patch notes are pretty lengthy; there are a lot of various bug fixes, tweaks and issues addressed. Below, you can check out the full patch notes.
GENERAL
- General Stability Improvements.
ZOMBIES
Global
- Added the M1911 and AK74-U to Zombies Chronicles
- Updated wall buys in specific maps with the stg-44 and mp40
- Fixed a bug that would cause a player’s screen to shake when another player fired the Mark II
- Fixed an issue where “Turned” zombies would continue to display bullet impacts and play bullet impact sound effects
- Fixed an issue where the magic box would stop functioning after a fire sale
- Addressed various exploits across all maps
- Fixed various collision and pathing issues
Revelations
- Fixed an issue where players were downed immediately after teleporting into the Dark Arena
Moon
- Increased the volume of the excavator voice over audio
- Fixed an issue where players can get launched into the air after walking off a gravity lift
- Fixed various bugs that would occur if the player was in Area 51 during the rocket launch sequence
- Various hacker tool bug fixes
- Fixed an issue that would cause lighting to stream in slowly after teleporting from Area 51
- Fixed a bug where the Gersh device would not function in certain areas of the map
Shi No Numa
- Fixed an issue where flogger kills were not counting towards the Trapeze Artist challenge
Origins
- Balanced the Panzersoldat’s health
- Fixed an issue where the Panzersoldat could get stuck inside walls
- Fixed various Panzersoldat pathing issues and bugs
- Fixed an issue where players could take damage after being stomped by the robot while wearing the golden helmet
- Fixed an issue where players were getting downed by the robot while in the trenches
- Fixed various Elemental Staff bugs and exploits
- Fixed Templar pathing issues
- Fixed an issue where the robot hatch would fail to open after being hit
- Fixed an issue where all perk machines would stop functioning after a generator had been recaptured
- Reduced buyable door prices in the starting area while playing online solo games
- Players will receive a double points powerup after capturing the first generator while playing in solo games