Dawn of War 3 Update Brings Major Balance Changes
There’s a new patch for Dawn of War 3, and it’s a hefty one. It introduces leaderboards, improves AI, updates some of the maps and brings a wealth of multiplayer balance changes. Read on to see the list of changes Relic have made in the latest patch.
Gameplay
- Cooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes
- Base Requisition rate increased from 260 per minute to 340 per minute
- Base Turret damage reduced from 50 to 12.5 with each player in the game increasing that damage by 12.5 (i.e. 1v1 = 25 damage; 2v2 = 37.5 damage; 3v3 = 50 damage)
- Turret primary weapon damage reduced from 40 to 15 with each player in the game increasing that damage by 6.25 (1v1 = 21.25 damage; 2v2 = 27.5 damage; 3v3 = 33.75 damage)
- Phase 1: Increased refund on unit loss from 25% to 35%
- Phase 2: Increased refund on unit loss from 15% to 25%
- Phase 4: Decreased resource rate bonus from 50% to 25%
- A 1v1 variant of Mork’s Mire has been added into the Custom match and Quick-Match map lists
- A 3v3 variant of Crucible of Vaul has been added into the Custom match and Quick-Match map lists
- Stratum P2-8: Removed a Power Node from the middle Resource Point at the center of the map
- Stratum P2-8: Added a Requisition add-on to the middle Resource Point near each base
And those are just the general changes. Almost every unit and power has been rebalanced, some just a bit, others quite a lot. For example, Trukk’s Suicide Bomma doctrine now does 100 damage to objectives instead of 350. It also does 200 damage to units instead of 250 and can hit only 5 units per squad (used to be no limit). If you want the full list of changes, you can find it here.
Such drastic changes imply developers didn’t take the time to test the game properly before release, instead opting to use people who paid a premium price as free testers. A free-to-play game can get away with something like this because, well, it’s free. A game that costs $60 should be finished on release.