Mass Effect Andromeda Won't Have a Paragon / Renegade System
The upcoming space RPG, Mass Effect Andromeda, will not have the famous Paragon and Renegade options, according to Creative Director Mac Walters. He said that they felt “very Shepard”, and the team wanted to try out something new, since commander Shepard is not the protagonist any more.
The new system will be based around agreeing and disagreeing. The purpose is to allow players to express themselves more freely, rather than selecting renegade answers in conversations just because they want to be the bad guys. It was easy to select your path in previous Mass Effect games, but this time, we will have to concentrate and listen to the story, so we could choose the preferred answer.
As Mac Walters said, his stick was always pointing towards paragon answers, since he always knew the correct position, and didn’t care about the other conversation options. Interestingly, we will also be able to choose specific tones of voice in conversations, giving us the ability to express ourselves on a much deeper level. There will be four different tones for us to chose from. This will allow our character to really connect and engage with what’s going on at the moment.
This feature looks very interesting, and it will probably be praised by the players who like good storytelling in role playing games. Luckily, Mass Effect games have always had a great story, along with some very memorable characters to accompany you on your journey.
You can check out the full interview with Mac Walters HERE. Mass Effect Andromeda is going to be released on March 21st, on PC, Xbox One and Playstation 4. Use the comment section to let us know whether you like this kind of change, and if you like the tone of voice selection feature that’s being implemented into the game.