Best Alchemy Builds | The Witcher 3
In The Witcher 3, alchemy is the art of preparing potions, oils, bombs and decoctions. Depending on your preferences, you can rely solely on alchemy to get you through the game, or you can complement swordplay or casting with it.
With potions, concentrate on Refreshment, Delayed Recovery and Side Effects. That way, every swig you take will heal you a fair bit, and have the added effect of another random potion. On top of that, as long as your toxicity bar is more than half full, the effects of the potions you drank won’t stop, even if their time is up (doesn’t work with decoctions).
As far as bombs go, you should take Steady Aim, Efficiency and Cluster Bombs. After you’ve upgraded them all the way, you’ll have more time to aim, and 7 bombs of each kind, which split up into 6 exploding fragments upon detonation.
Finally, Acquired Tolerance will increase your maximum toxicity for every recipe you know, while Endure Pain will give you more HP when your toxicity level is high.
You’ll have loads of HP, healing with every potion you drink and bombs that can destroy groups of enemies in a matter of seconds. All you’ll ever have to worry about will be making sure the enemies are are as close to each other as possible.
All the skills from the Mutation tree are essential – Acquired Tolerance, Tissue Transmutation, Synergy and Adaptation. When they’re all maxed out, you’ll have a hell of a lot more toxicity, +1000 max Vitality for every decoction you down (while it’s active), more health from slotted mutagens, and increased decoction duration time.
To unlock all of these, you’ll also have to get some other skills. We decided to go with Poisoned Blades, Refreshment and Delayed Recovery – oils gave us a chance to poison enemies, all potions healed a little bit and potion effects wouldn’t stop until toxicity dropped below the threshold.
There are two more important skills, in the Trial of Grasses tree – Endure Pain and Killing Spree. The first increases Vitality while toxicity is high, while the other increases critical chance after every kill when you’re intoxicated.
You’ve invested in skills that bank on high toxicity, so all you need to do is keep toxicity as high as possible. The best way to do this are decoctions.
The core idea is that you’ll drink two particular decoctions as often as you can – the Archgriffin Decoction and the Ekhidna Decoction. The former makes your strong attacks deplete your stamina in order to take 10% off the targeted enemy’s vitality. The latter causes stamina spending to regenerate health. Chug Tawny Owl to increase your stamina regeneration, and you’ll be invincible.
In this guide, we’re going to show you the best alchemy builds we’ve used, their upsides and ways to achieve them.
You can also check out our guide Best Skills To Invest at Start.
Blaviken Bomberman
This build is all about bombs and chugging potions. You’ll have to invest in oils to unlock the second tier, but you’ll also get a good deal out of it – when you apply an oil to your weapon, you’ll have a 25% chance to poison the enemy, doing steady damage over time.With potions, concentrate on Refreshment, Delayed Recovery and Side Effects. That way, every swig you take will heal you a fair bit, and have the added effect of another random potion. On top of that, as long as your toxicity bar is more than half full, the effects of the potions you drank won’t stop, even if their time is up (doesn’t work with decoctions).
As far as bombs go, you should take Steady Aim, Efficiency and Cluster Bombs. After you’ve upgraded them all the way, you’ll have more time to aim, and 7 bombs of each kind, which split up into 6 exploding fragments upon detonation.
Finally, Acquired Tolerance will increase your maximum toxicity for every recipe you know, while Endure Pain will give you more HP when your toxicity level is high.
You’ll have loads of HP, healing with every potion you drink and bombs that can destroy groups of enemies in a matter of seconds. All you’ll ever have to worry about will be making sure the enemies are are as close to each other as possible.
Decoctionist Daredevil
The second build focuses on the heavy use of decoctions. These are special potions made from mutagens – they have greater effects than normal potions, they last longer, but drinking them costs more toxicity.All the skills from the Mutation tree are essential – Acquired Tolerance, Tissue Transmutation, Synergy and Adaptation. When they’re all maxed out, you’ll have a hell of a lot more toxicity, +1000 max Vitality for every decoction you down (while it’s active), more health from slotted mutagens, and increased decoction duration time.
To unlock all of these, you’ll also have to get some other skills. We decided to go with Poisoned Blades, Refreshment and Delayed Recovery – oils gave us a chance to poison enemies, all potions healed a little bit and potion effects wouldn’t stop until toxicity dropped below the threshold.
There are two more important skills, in the Trial of Grasses tree – Endure Pain and Killing Spree. The first increases Vitality while toxicity is high, while the other increases critical chance after every kill when you’re intoxicated.
You’ve invested in skills that bank on high toxicity, so all you need to do is keep toxicity as high as possible. The best way to do this are decoctions.
The core idea is that you’ll drink two particular decoctions as often as you can – the Archgriffin Decoction and the Ekhidna Decoction. The former makes your strong attacks deplete your stamina in order to take 10% off the targeted enemy’s vitality. The latter causes stamina spending to regenerate health. Chug Tawny Owl to increase your stamina regeneration, and you’ll be invincible.
Source: u/Schwadralla, u/jmarFTL
Hi!
Firstly I’d love to say that your website is brilliant! It has more than enough information what I need – especially for the likes of me who have limited time to play and because of that are unable to achieve some tasks simply by exploring (eg. Witcher gears).
This is just my suggestion, but I’d really love if you could add more refined “Witcher 3 builds” section. Now I can see just few for alchemy… The main reason I fell in love with Witcher 3 is that as I replay the game with different build it feels totally new for me. For example my first playthrough was sign-build so I had trouble with enemies which resisted signs like Igni, but as I had cat school fast attack -build for my second playthrough I found totally different enemies hard to face and so on. You get the point? 🙂 Builds feel totally different because there just isn’t “perfect build” to counter every enemy so that you wouldn’t have hard times with at least few of them. (At least in Death March of course…)
The dream solution could be that you provide complete template for build posts for everyone. It should include of course your own Build Calculator (picture!!! not link because for some reason it doesn’t place the skills to active slots…), short description space and tabs to recommend gear/runestones/glyphs/potions/decoctions for the spesific build. Surely you must then supervise the builds which are posted so that it doesn’t have duplicates and that the grammar meets your standards. I really wish you can achieve this and get community share and enjoy every last build to the heart 🙂