Free time is the period between missions in Final Fantasy Type 0, which you spend roaming the world. There is a limited amount of time in each of these periods.
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Every time you do an event, the clock advances by two hours. Can you do all of the free time events during a break? No. There are more tasks and events than time. You’ll have to choose what you do according to the rewards. In this guide, we’ll tell you which are the best free time events in Chapter 2, and what the rewards for doing them are. We also have a free time guide for FF Type 0 Chapter 3 and Chapter 4.
Best Way To Spend Free Time In Chapter 2
There are many ways to spend your breaks in Final Fantasy Type-0. We are going to tell you what we think are the best choices, but will also list the other options so that you can choose for yourself.
First Break
The first break lasts six (6) hours. There are three events in it – this is the only time you’ll be able to do all the events in a break.
Name
Location
Reward
Machina/Rem
Cemetery (you have to play as Machina or Rem)
X-Potion
Machina/Rem
Terrace
Hi-Potion
Dr. Al-Rashia
Sorcery
Hi-Potion
Second Break
This time, you’ll have twelve (12) hours of free time. There are fifteen (15) events to choose from, but you’ll only be able to do six (6). We recommend you devote your time to the following:
Name
Location
Reward
Moogle Class: Principles of Combat
Class Zero Classroom
2000 Experience Points
Moogle Class: Introduction to Defense Magic
Class Zero Classroom
+2 Defense Magic
Carla
Ready Room
Pretty Pelt
Kazusa (twice)
Armory (if less than six hours left)
Acces to Lab
There are other options, but they’re not as beneficial as the ones we’ve listed above. You can find them below:
Name
Location
Reward
Enra
Main Gate
Hi-Potion
Azuma
Fountain
Elixir
Celestia
Fountain
Elixir
King
Armory
Ether
Class Third Moogle
Terrace
Mega-Potion
Machina/Rem
Terrace (if more than six hours left)
Mega-Potion
Emina
Terrace (if six or less hours left)
Cutscene
Tokito
Terrace (if six or less hours left)
Hi-Potion
Machina/Ace
Crystarium
Turbo Ether
Class Eighth Moogle
Entrance
Mega-Potion
Dominion Citizen
Airship Landing
Hi-Potion
Third Break
This break lasts a day and a half (24 hours). You’ll be able to step outside of Akademeia for the first time and explore Orience. Doing so advances time by six hours (and cannot be done if there’s less than six hours left on the clock). The first thing we recommend is going to all the Moogle Classes:
Name
Location
Reward
Moogle Class: Principles of Magic
Class Zero Classroom
+1 Magic Power
Moogle Class: Introduction to Fire Magic
Class Zero Classroom
+1 Fire Magic
Moogle Class: Introduction to Ice Magic
Class Zero Classroom
+1 Ice Magic
Moogle Class: Introduction to Lightning Magic
Class Zero Classroom
+1 Lightning Magic
One of the new things you’ll encounter during this break are tasks. They don’t advance time themselves, but often require you to leave Akademeia to finish them. Leaving advances the time by six hours. You can only have one task active at a time. Here is a table containing all the tasks you can do in this break – and you should do as much of them as you can:
Name
Location
Task
Reward
Tips
Enra
Fountain
Talk to him while leading Rem
Phoenix Down
—
Tokito
Ready Room
Give him the Sexy Swimsuit
Fulgur Primus Vol. II
You can buy the swimsuit from the trader in Corsi
Locistics Officer
Main Gate
Give him three potions
Ether
—
Sorcery Researcher
Sorcery
Give him one Red Phantoma
Ferric Ring
—
Administration Official
Lounge
Give him 100 SPP
Mega-Elixir
—
Guildsman
Armory
Give him a Pretty Pelt
Iron Bangle
You got one during the second break. If you used it, you can get another by killing Coeurls in Corsi Cave.
Dominion Officer
Central Command
Defeat two Vertigo
Glacies Prima Vol. II
You can find the Vertigo in the forests.
Class Ninth Cadet
Crystarium
Defeat one Striker
Ignis Primus Vol. II
You can find Strikers randomly in Rubrum.
Amane
McTighe
Defeat three Lesser Coeurls
Silver Bracelet
You can find Coeurls in Corsi Cave.
Koki
Aqui
Give him a Fire Shard
Ferric Ring
Fire Shards are dropped by Bombs, who you’ll fight during random encounters.
Takano
Corsi
Defeat ten Aqua Flans
HP Enhancer
Aqua Flans will attack you during random encounters in the plains.
After you’re finished with the tasks, there are some events you can spend your remaining time on. Sadly, they are much less beneficial than the tasks and lectures. They do provide more insight into the characters and the story, but the only physical rewards you’ll get for completing them are potions.
Name
Location
Reward
Class First Moogle
Fountain
Hi-Potion
Class Fifth Moogle
Entrance
Hi-Potion
Class Tenth Moogle
Airship Landing
Hi-Potion
Naghi
Lounge
Ether
Machina/Rem
Classroom Zero (must play as Machina or Rem)
Ether
Dominion Legionary
Ready Room
Hi-Potion
Koharu
Ready Room
Mega-Potion
Sice
Central Command
Ether
Dr. Al-Rashia
Sorcery (must play as Ace)
Hi-Potion
Kazusa
Armory (if six or less hours left)
Cutscene
Sorcery Researcher/Emina
Sorcery/Terrace
Cutscene
We’d like to thank Computerland for providing a copy of the game for review.
Technically, the second break has 17 events to choose from. Kazusa has three to himself with the last one giving out a Mega-Ether. I’d consider listing each one out separately to have a better count, but at the very least should have the right count.
Sadly, you can’t do all of them if you took all the Classes (which you should). The game makes you choose what you do and leave stuff for the second playthrough.
Hello, Is it possible to do all the tasks during the third break? I do all the moogle classes which leaves me with 1 day and 4 hours. I leave Akademia and go out into the field to do the 3 side quests in the 3 towns and when I come back to Akademia all I have left is 10hrs. Meaning I’ll only be able to go back out once more but there are two more quests that require going out into field.
Nothing that influences the plot directly, no. Kazusa and Emina have their own subplots you could follow. Everything with “Cutscene” in the reward column would be a good choice, too.
Technically, the second break has 17 events to choose from. Kazusa has three to himself with the last one giving out a Mega-Ether. I’d consider listing each one out separately to have a better count, but at the very least should have the right count.
Sadly, you can’t do all of them if you took all the Classes (which you should). The game makes you choose what you do and leave stuff for the second playthrough.
Hello, Is it possible to do all the tasks during the third break? I do all the moogle classes which leaves me with 1 day and 4 hours. I leave Akademia and go out into the field to do the 3 side quests in the 3 towns and when I come back to Akademia all I have left is 10hrs. Meaning I’ll only be able to go back out once more but there are two more quests that require going out into field.
Nothing that influences the plot directly, no. Kazusa and Emina have their own subplots you could follow. Everything with “Cutscene” in the reward column would be a good choice, too.
Story wise, do any of these events will matter? I’m curious, as I’m the type of person that likes to do the events relevant to the plot.