FF7 Remake Weapon Locations
Weapons are among the most important items in Final Fantasy VII Remake. They’re your main tools for communicating with your environment and other characters, so you’ll spend a lot of time looking for the best ones. Each of your party members uses sa different kind of weapon – Cloud has a sword, Barret uses guns, Tifa relies on gloves and knuckles, while Aerith uses staves. Each weapon has its own unique ability, which is probably going to be the driving force behind any choice you make. This guide is going to show you all weapon locations in FF7 remake, along with their abilites.
Where to find weapons?
Some of the weapons are obtained automatically as you progress through the story. Others can be bought from various weapon shops. Others still are gaines as quest rewards or found in hidden places. Here’s a list of them all, with their locations and abilities.
Name | Ability | Location |
---|---|---|
Cloud’s weapons (swords) | ||
Buster Sword | Focused Thrust – Lunge at an enemy, doing damage to everyone in the way, with an increased chance to stagger. | Starting weapon |
Iron Blade | Triple Slash – Attack 3 enemies quickly, dealing more damage with each strike | Obtained automatically in Chapter 3 |
Nail Bat | Disorder – A strong attack that switches modes | Kids on Patrol side quest reward |
Hardedge | Infinity’s End – Overhead charged strike that does increased damage on stagger and costs 2 ATB. | Purchased at Wall Market |
Mythril Saber | Blade Burst – Shoot a wave of non-elemental energy | Purchased at Wall Market |
Twin Stinger | Counterstance – Brace for attacks and retaliate | Shinra Tower, after meeting Barret |
Barret’s weapons (guns) | ||
Gatling Gun | Focused Shot – Use all ATB for a concentrated burst, with increased chance to stagger | Starting weapon |
Light Machine Gun | Lifesaver – Take damage instead of an ally | Obtained automatically in Chapter 6 |
Big Bertha | Maximum Fury – Use all ATB for a long stream of bullets | Purchased in Sector 6 slums |
Steel Pincers | Charging Uppercut – Rush towards an enemy and launch them into the air | Purchased from Moogle Emporium |
Wrecking Ball | Smackdown – Hit the ground and launch enemies into the air | Subterranean Menace side quest reward |
EKG Cannon | Point Blank – Use all ATB for a close range attack and launch enemies into the air | Purchase a hint from Hart in Shinra Tower |
Tifa’s weapons (gloves & knuckles) | ||
Leather Gloves | Divekick – Jump and kick | Starting weapon |
Metal Knuckles | Overpower – Used to pressure enemies in combination with basic attacks | Reward for killing the Crab Warden in Chapter 5 |
Sonic Strikers | Focused Strike – Dodge then strike, increasing chance to stagger | In a chest in Mako Reactor 5, level B5 |
Feathered Gloves | Starshower – A flurry of strikes which increases the strenght of the next command | In the sewer system in Chapter 10, after beating Aps |
Mythril Claws | Chi Trap – Create a chi orb that does damage | Reward for killing the Failed Experiment in Chapter 13 |
Purple Pain | True Strike – Strong close range strike with increased stagger damage | In a chest in Shinra Tower lobby, in Chapter 16, accessible via monkey bars above the car you climb |
Aerith’s weapons (staves) | ||
Guard Stick | Arcane Ward – Summon a ward that casts attack spells twice | Starting weapon |
Silver Staff | Sorcerous Storm – Deal magic damage in an area of effect | Purchased from Moogle Emporium |
Arcane Scepter | Fleeting Familiar – Summon a fairy that attacks enemies | Reward form A Dynamite Body sidequest |
Mythril Rod | Ray of Judgement – Energy burts that hits several enemies with increased stagger damage and costs 2 ATB | Found in the Train Graveyard in Chapter 11 |
Bladed Staff | Lustrous Shield | Can be stolen from Eligor in Chapter 11 |
Reinfroced Staff | ATB Ward – Summon a ward that makes allies regain ATB when using it | In a chest at the start of Chapter 17 |