Rare Qualities in Pokemon Mystery Dungeon Rescue Team DX
Pokemon Mystery Dungeon Rescue Team DX Rare Qualities are special passive abilities that your Pokemon can have in the game, and which work on the whole team. The Rare Qualities in Pokemon Mystery Dungeon Rescue Team DX are more or less a replacement of the IQ system from before. Whether you’ve had experience with the old version of Mystery Dungeon or just regular Pokemon games, you might be having trouble figuring out how Rare Qualities work. Well, in our Rare Qualities in Pokemon Mystery Dungeon Rescue Team DX guide, we’ll show you how to get are Qualities, as well as the full list of them and their effects.
How to Get Rare Qualities in Pokemon Mystery Dungeon Rescue Team DX?
To get Rare Qualities in Pokemon Mystery Dungeon Rescue Team DX, there are two avenues you can pursue. The first one is to recruit Pokemon on the go. Each Pokemon that you recruit has a chance to have a Rare Quality. Not the most reliable of methods, but it is viable, and bound to happen at some point.
The second, and far more reliable way to get Pokemon with Rare Qualities are Rainbow Gummis and DX Gummis. You can find these in dungeons and shops, as well as via Wonder Mail Codes. Once you have one or the other, go into a Rescue Camp and select the Pokemon which you want to have a Rare Quality. Feed that Pokemon either a Rainbow or DX Gummi, and cross your fingers. Each of these Gummis has a chance to grant the Pokemon that eats them a Rare Quality, but it’s not a guarantee. Good luck!
Pokemon Mystery Dungeon Rescue Team DX Rare Qualities List & Effects
Below, you’ll find the full list of all thirty-four Rare Qualities found in Pokemon Mystery Dungeon Rescue Team DX, as well as their effects. Keep in mind that every Rare Quality effect applies on the whole party. The description of every Rare Quality mentions this, so we won’t repeat it for every single entry. Here we go.
Rare Quality | Rare Quality Effect |
---|---|
Bargain | Items can be bought at a lower price from shops in dungeons. Rare Qualities affect your whole team. |
Blast Control | Damage your team takes from explosions is reduced. |
Brawl | The more enemies there are in a room, the more powerful your moves will be. |
Defensive Rhythm | Whenever Pokemon are hit by attacks, their Defense and Sp. Def are boosted. The effect only lasts for one turn, but it’s useful when you’re hit by a concentrated attack. |
Evasive Rhythm | Whenever Pokemon are hit by attacks, their evasiveness is boosted, making it easier to dodge attacks. This effect only lasts for one turn. |
Food Finder | You’re more likely to see Tiny Apples in dungeons. |
Forge a Path | You can break walls as you walk. But your belly gets significantly emptier if you break walls, and you can’t break any more walls if your belly reaches zero. |
Friendly | Pokemon you battle against are more likely to become your friends. |
Funnel Fun | The rate at which HP restores naturally when Pokemon are in a corridor is greatly sped up. |
Leap Ahead | The Pokemon behind you in a corridor jumps in front and uses a one-tile move. After it uses the move, that Pokemon returns to its original spot. |
Leave Half | An Apple, Max Ether, or Tiny Reviver Seed will remain in your Toolbox after you use a Big Apple, Perfect Apple, Max Elixir, or Reviver Seed. |
Link Boost | The power of linked moves is boosted. The more moves that are linked, the more powerful they become. |
Lonely Courage | When a Pokemon has no nearby teammates, it gets very strong. |
Mind Over Matter | When a Pokemon steps on a Wonder Tile and its strength is restored, its bad conditions, such as being poisoned or burned, also heal. |
Moving Up | Move Experience earned when you use moves in a dungeon is increased more than usual. |
Narrow Focus | Moves used in corridors will never miss. |
Notorious Fasting | Pokemon won’t take damage even when their belly reaches zero. Beware that HP won’t restore naturally while the Pokemon’s belly is empty, and they will take damage if they’re in a wall. |
Notorious Healing | The rate at which HP restores naturally is sped up. |
Notorious Restoration | When you use items that help restore HP or fill your belly, those items will restore more than usual. |
PP Pouch | The PP of a learned move restores a bit when an enemy is defeated. |
Rapid Bull’s-Eyes | Moves that hit multiple times will never miss. |
Recoil Boost | Moves that have recoil damage or moves that hurt the user if they miss are greatly powered up. |
Riled Up | Attack and Sp. Atk are boosted when you take damage from an enemy. |
Sales Pitch | Items can be sold at a higher price to shops in dungeons. |
Shared Happiness | When a teammate’s bad conditions are healed, a bad condition of another team member also gets healed. |
Small Stomach | Whatever food you eat, it will fill your belly completely. Be sure to chew your food well! |
Squad Up | The more members you have on your team, the more likely it is that Pokemon you battle against will want to be your friends. |
Squeeze Out | The PP of a move that has zero PP may sometimes be restored. |
Steamroll | Even moves that have no effect or are not very effective due to Abilities or bad type matchups will be able to steamroll opponents and deal damage. |
Strike Back | When the Pokemon takes damage from an adjacent enemy, it reduces the Attack and Sp. Atk of that enemy. |
Thrown Item Boost | Spikes and stones are powered up. On top of that, enemies won’t be able to catch items. |
Tight Formation | The more team members there are nearby, the lower the damage will be when Pokemon are hit by wide-ranging moves, such as Magnitude. |
Wary Walk | When a Pokemon steps on a trap, the trap can be broken and disabled. |
XP Boost | The experience points Pokemon earn after defeating an enemy in a dungeon are boosted. This affects the whole team. On top of that, this effect also applies to Pokemon at Rescue Team Camps. |