Anthem Legendary & Masterwork Weapons - Effects & Perks
Legendary and masterwork weapons are the best guns you can get in Anthem. They have the best stats, the most power, and the most interesting perks and effects. You’ll only be able to obtain them later on in the game, either through crafting or loot drops, and a lot of people are interested how legendaries from their chosen weapon class behave. This guide is going to give you a list of all Anthem legendary & masterwork weapons, their effects and perks.
All masterwork & legendary weapons
All of these weapons can only appear in masterwork and legendary variants. Both versions will have the masterwork effect/perk, but the legendary one will have better stats. Here’s the full list, with names, types and effects:
Weapon name | Type | Effect/Perk |
---|---|---|
Artinia’s Gambit | LMG | When reloading, detonates a combo explosion in the immediate area |
Avenging Herald | Heavy pistol | Hovering increases weapon damage by 200% |
Glorious Results | Heavy pistol | Hitting 2 enemy weak points increases weapon damage by 150% for 5 seconds |
Fist of Stral | Autocannon | Hitting enemies increases weapon damage by 10% for 5 seconds. Stacks to 10. |
Cycle of Pain | LMG | Weak points hits increase weapon rate of fire by 10% for 10 seconds. Stacks to 10. |
Ralner’s Blaze | Assault rifle | Ignites the target while on a hit streak (5). |
Vassa’s Surprise | Machine pistol | On a melee hit, gain 25% ammo in the magazine. |
Endless Siege | Autocannon | Base magazine size is increased by 100% and base damage is increased by 100%. |
Papa Pump | Shotgun | Reloading increases force and delivers bonus damage of 150% for 5 seconds. Stacks to 2. |
Retaliation of Garretus | Machine pistol | When suit health declines, weapon damage increases by 125% for 10 seconds. |
The Last Stand | Autocannon | When suit health declines, weapon damage increases by 125% for 10 seconds. |
Divine Vengeance | Assault rifle | Every third weak point hit causes large fire explosions. |
Thunderbolt of Yvenia | Marksman rifle | Has a 33% chance to deal large electric damage. |
Sentinel’s Vengeance | Grenade launcher | Detonates an area acid effect on a small hit-streak. |
Insult and Injury | Grenade launcher | Defeating an enemy clears harmful status effects and boosts effect resistance by 75% for 10 seconds. |
Pyrrhic Victory | Assault rifle | Defeating an enemy, or hitting them 10 times, causes a force explosion. |
Truth of Tarsis | Sniper rifle | Hitting weak points on enemies under a status effect will set off a chain combo. |
Renewed Courage | LMG | Last shot reduces recoil by 50% for the next 20 seconds. Stacks to 2. |
Elemental Rage | Assault rifle | Hitting Elite enemies increases all elemental damage by 5% for 10 seconds. Stacks to 20. |
Gawin’s Vengeance | Grenade launcher | Fires a round that detonates into four smaller projectiles. |
Close Encounter | Heavy pistol | Dashing increases weapon damage by 75% for 10 seconds. |
Siege Breaker | Sniper rifle | On a hit-streak (3), shots freeze the target. |
Rolling Carnage | Shotgun | Dashing increases this weapon’s damage by 50% for 20 seconds. Stacks to 3. |
Radiant Fortress | Shotgun | Hitting 8 shots in a single burst recharges shields by 35%. |
Light of The Legion | Marksman rifle | Emptying the magazine recharges shields. |
Unending Battle | Machine pistol | Hitting an (Elite or higher) enemy at point-blank range increases weapon and melee damage by 110% for 5 seconds. |
Wyvern Blitz | Sniper rifle | Hovering while firing increases weapon weak point damage by 40%. |
Balm of Gavinicus | Grenade launcher | Hitting 2 enemies restores 25% armor. |
Death from Above | Marksman rifle | While hovering, increases weak point damage by 65%. |
Soothing Touch | Marksman rifle | Hits reduce recoil by 50%. Stacks to 3 for 5 seconds. |